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Advanced Scripting tutorial

Posted: Tue Aug 29, 2006 11:08 am
by Juutis
Í already posted this thing to Steven8's forums, but here it will definately have more readers.
A direct copy-paste:

I found this site just after the RF forums went down.
http://www.mapvault.com/xoops/modules/PDdownloads/

There's some useful stuff there.
RF_Resources_Jan 02 2005 - A great pack of models, textures and sounds.

But the most amazing thing there is a scripting tutorial and an example script. The tutorial is called "Advanced Simkin Scripting Tutorial - Coding with Objects" and can be found here. The script is called "Objector.s" and can be found here.
I learned a ton of things from this tutorial. I never knew that you could create so complex data structures (...or something like that, I'm not too good with terms :D) with SimKin. So if you can handle the basics and want to customize the gameplay with scripts, I really recommend to read this one.

Posted: Tue Aug 29, 2006 11:51 am
by LtForce
Thanks! Just what I needed

Posted: Thu Sep 07, 2006 12:32 pm
by Juutis
Could this thread be stickied?
I don't want this awesome tutorial to go missing. That way all those new scripters could find it easily too.

Posted: Thu Sep 07, 2006 4:27 pm
by wackedoutbiker
OH YEAH! I'VE SEEN THIS SITE BEFORE!

Unfortunately, there is a glitch in the Cold War Crisis packets... :(

But if anyone has animations for the HL2 skeleton (Federico's new player uses the Valve.Biped type skeleton) they would be most helpful. That way I can better use what meager time I have.

Posted: Sat Sep 09, 2006 2:32 pm
by Juutis
Unfortunately, there is a glitch in the Cold War Crisis packets
Yeah... :(
The screenshots look really cool. I would love to test that game.