Low Level paths.
Posted: Tue Aug 02, 2005 12:52 am
I have a question about lowlevel path following.
In the HighLevel there's
RotateMoveToPoint(); // Rotate and Move.
I'm running a script in LowLevel.
When I use FacePoint(); Needless to say this isn't a very smooth rotation. The pawn simply, faces the point. I don't have any animations that need to be played or anything.
What I really would like some help with is :
"How can you make the script return the angles the ScriptPoint is facing then have the Pawn ChangeYaw() and keep moving forward to that angle.
Thanks!
rgdyman
In the HighLevel there's
RotateMoveToPoint(); // Rotate and Move.
I'm running a script in LowLevel.
When I use FacePoint(); Needless to say this isn't a very smooth rotation. The pawn simply, faces the point. I don't have any animations that need to be played or anything.
What I really would like some help with is :
"How can you make the script return the angles the ScriptPoint is facing then have the Pawn ChangeYaw() and keep moving forward to that angle.
Thanks!
rgdyman