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Threading
Posted: Sun Sep 03, 2006 4:24 pm
by jacob
Posted: Sun Sep 03, 2006 7:06 pm
by scott
people have thought about this type of game but unfortunatly to date no one has been able to do this, the main reason for this is the Realit Factory multipayer capabilities as they are at the moment arnt sufficient to attemt this type of game.
the current capablities are to connect with another pc and see the other player move, no collision for shooting or colliding with each other is implemented at the moment but the RF communtiy is seeking to upgrade the current function of multiplayer.
the main problem is people find this site through searching for a non-programming game engine meaning that the programming is left down to a few people.
Posted: Sun Sep 03, 2006 8:45 pm
by paradoxnj
the main reason for this is the Realit Factory multipayer capabilities as they are at the moment arnt sufficient to attemt this type of game.
Actually, that is a secondary reason. The main reason is that an MMO-anything is the hardest type of game to make. It is also the most expensive.
I got a couple of questions for jacob:
1. What do you plan on hosting the game with?
2. What kind of connection speed will the server have?
3. Will you use grid computing or shard servers?
4. Will the client use dead-reckoning for the player movement?
I'm speaking from experience as a person who has completed an MMORPG. It took my team of 20 people, 4 years to complete it. We recently had to shut it down due to insufficient funds and high operating costs. It lasted almost 1 year.
I will never make an MMO again....
Posted: Sun Sep 03, 2006 10:39 pm
by jacob
I just wanted to know if it was possible to make one with this software
Posted: Sun Sep 03, 2006 11:46 pm
by MakerOfGames
I am sorry jacob, it is not possible to make a mmorpg with RF but what are your plans for your game?
Here are a few of my thoughts on multiplayer:
We all need to realize as independent game developers that multiplayer is not something to focus on. You could design the best multiplayer game ever but because the game is not published main stream, it would be almost impossible to build a good fan base and die very quickly. If you desire to make such an online game, I would say make a very good single player game and release it on the web. Then after that is able to get some attention to you and your work, then design and create a multiplayer game. If you just create a multiplayer game without any publicity it will die. I do not mean to offend you with this next remark but it is important to remember that all those characters you see in World Of Warcraft, Everquest, Star Wars Galaxies, etc... are all human players. Now all those players did not just appear out of nowhere. They showed up to play because of advertising and the publicity around them created a fan base waiting to play the game. Making a massively multiplayer online game is the toughest of all games to create. That is because they rely on one unknown component, and that is the people. If you do not create a large base of people waiting to play the game before the release, your game will die. And I know it will die because if there are not enough people online the first time players try to play your game, they will not come back. They will simply forget about the game and tell their friends that the game might have potential but no one was on to play with so it was rather boring.
So if you decide to make a mmorpg, my advice to you is to make an awesome single player game to get a fan base. Then take that universe from the single player game and make it an online world to explore. That is the best way to create a mmorpg.
I do not mean to offend you with what I have posted. I am just making sure you know what your up against if you do try to make a mmorpg.
Posted: Mon Sep 04, 2006 10:35 am
by scott
advertisment can be free now, every forum is free, thats the whole world at your fingertips for free, if you target sites such as world of warcraft and every other forum under that type of game genre then you are advertising for free, if you make a good website to go with ur game post it where ever and when ever you can.
then to boost interest on these forums create another few acounts leaving exelent comments under your thread i know if i look at a thread and it doesnt look interesting i probably wont click on any links but if a couple of people put good comments on i would then normaly look at the site just to comment on it, thus your goal is acheaved of people visiting your site.
for this to work you would need to get some of your game done and early on in develpoment (once you got your best bits of your game) start posting creating alot of interest and leaving a completion date that is several months more than your planned completeion date, this is because if you miss this date and have to set it back then people will lose interest and too much time is never a bad thing.
but this is all if you can actualy create a mmorpg im not sure if RF2 will have net support or not but dont let people discourage you.
Posted: Mon Sep 04, 2006 11:40 am
by Juutis
Sorry.... going offtopic.
MoG wrote:So if you decide to make a mmorpg, my advice to you is to make an awesome single player game to get a fan base. Then take that universe from the single player game and make it an online world to explore. That is the best way to create a mmorpg.
Yep, and that's how Blizzard did it with World of Warcraft. I think Warcrafts (especially III) are the best strategy games ever (along with Starcraft). Blizzard built up a big fan base with those games and then launched WoW, which became a huge success.
Posted: Mon Sep 04, 2006 12:58 pm
by MakerOfGames
I am very sorry if I sounded discouraging jacob
. I really did not mean to do so
. As I said before, I just wanted to make sure you know what you're up against. I like to see all types of games made and I do not mean to discourage anybody from trying anything. If you keep all of us posted here on the RF forums about your game I will defenantly follow it
.
Again, I am sorry if I discouraged you.
Posted: Mon Sep 04, 2006 2:35 pm
by scott
and im sure the communtiy would be happy to help out with the making of the game if you ever get stuck.
Posted: Mon Sep 04, 2006 4:23 pm
by psYco
Oh kinda related but not realy I was thinking blizz has 6 million WoW players that equals 8$ each subscriptionb fees each month is that $48 000 000 each month for blizz! thats over a billion every year or sumink!
Posted: Mon Sep 04, 2006 6:06 pm
by paradoxnj
I am very sorry if I sounded discouraging jacob
I don't think you are being disouraging at all. You are providing a realistic solution.
People don't seem to realize that game development is not easy. It's a hell of a lot more than modifying an existing game shell. It's about how that game shell works and how it's engine works.
Jacob, my statements above were an attempt at getting you to research how an MMO is actually created. You cannot just say "I wanna make an MMO" and poof...you do it. You have to learn about how an MMO works.
If you are a programmer, start by looking at the Windows Socket API, then move to a network library such as
RakNET to see how someone implements a networking API. That should give you about 2 months worth of research.
Posted: Mon Sep 04, 2006 6:29 pm
by Jay
psYco wrote:Oh kinda related but not realy I was thinking blizz has 6 million WoW players that equals 8$ each subscriptionb fees each month is that $48 000 000 each month for blizz! thats over a billion every year or sumink!
Wow, i didn't know it was so cheap in the US. I pay 13€ a month, which is more than 13$ (I think, I don't know the actual trade price)
EDIT: found out that there are 1,25$ per 1€, so this is over 16!!!
But i think it's because there are som many European players that it is just expensive for them to maintain. Still a great game.
Posted: Mon Sep 04, 2006 7:41 pm
by psYco
Posted: Mon Sep 04, 2006 8:50 pm
by jacob
I just wanted to know if it possible to do a mmo with this software i know what im up agianst but really i did not expect it to swor like wow or anything like dat but im gonna work on making a game i will let ppl know when the demo will b ready
Posted: Tue Sep 05, 2006 11:58 am
by Juutis
Sorry offtopic continues...
Psyco wrote:Wow! WoW makes loads of cash
I don't think WoW has 6 million REGULAR players, some of them are random players, who pay the fee and play for a couple of months and then take a break. Like 90% of the WoW players I know do it like this.
Well anyway, Blizzard makes tons of cash with WoW, but they also have to spend a lot of money on the maintenance and updating.
Personally I don't think WoW is that great game at all... I would never pay the 13€ a month to be able to play something like that.