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Importing animations from existing actors the easy way

Posted: Fri Sep 08, 2006 4:17 pm
by wackedoutbiker
I know that somehow you can import all the animations from an existing actor into a new one with minimal effort (I believe it was gekido who mentioned it) by pressing a certain key combination while importing an .act file in ActorStudio. I know there's a way, I've done it before, and I was wondering if anyone remembered. If so, then I believe the instructions should be in the next new version of the docs, as well as in this forum, for everyone to see. It could help everyone, especially those of us who require many animations.

umm...you just 'add them' ;}

Posted: Fri Sep 15, 2006 10:05 pm
by gekido
in actor studio, when you click 'add motion', instead of pointing at an mot file, you can simply point actor studio at an .act file and it will load all of the animations into the current actor.

Posted: Mon Sep 18, 2006 1:24 pm
by jonas
Wow I didn't know that. Thats nice to know. :D

Posted: Tue Sep 19, 2006 8:27 am
by steven8
I'd call that minimal, alright. :-)

Do all the MOT files have to be in the same folder when this is done?

Posted: Tue Sep 19, 2006 8:16 pm
by Spyrewolf
Do all the MOT files have to be in the same folder when this is done?
Nope, you can just rip them straight from the actor,
just make sure your using the same rigg or your gonna get twisties.

Posted: Tue Sep 19, 2006 8:51 pm
by steven8
Very cool. I'm gonna have to give this a try.

Posted: Wed Sep 27, 2006 3:39 pm
by fps
what do you have to name the animation you create before you click on the actor file?

Posted: Wed Sep 27, 2006 5:02 pm
by jonas
Hum.... I can't seem to get it to work either

Posted: Wed Sep 27, 2006 9:00 pm
by Spyrewolf
you need to click add motion, i think by memory you call the first motion
*.mot and it rips the list.... I'll do a test a bit later on a get back to you. it's been a while since i've done any dev, but i'm just about to get back in

Posted: Wed Sep 27, 2006 9:42 pm
by jonas
I tried that but It didn't work.

Posted: Wed Sep 27, 2006 11:51 pm
by Spyrewolf
try add the mot without any name then... just point it at the actor this could be it 'll do a little test tonight, all i know is that you can point them directly at the actor and it imports im just not sure on the process, (it's been a while)

Posted: Wed Sep 27, 2006 11:58 pm
by jonas
I'll give it a shot. Hadn't thought of that.

Posted: Fri Jun 22, 2007 1:19 pm
by bernie
I Know I'm resurecting (spelling??) an old thread but it does work.

In add motions add the fiollowing --- *.*
and point at atcor file.

Makes life much simpler.

Posted: Fri Jun 22, 2007 4:41 pm
by Ryan
Awesome, Ill have to give it a go. :idea:

Posted: Fri Jun 22, 2007 5:50 pm
by Voltare
it should, just use the original .bdy as a reference for the skeleton.