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Milkshape crashes after importing decompiled actors

Posted: Mon Sep 11, 2006 9:42 pm
by Larryboy
I have ben using Milkshape to decompile actor files included with Reality Factory. When I try and re-import the .bdy file, Milkshape crashes. (It doesn't crash if I load a decompiled actor I made myself).
Anyone else experienced this?

Also read that I can use the vfs packager to decompile it but that doesn't seem to be included in the reality factory package. Anyone know where I can get it?

Thanks

Posted: Tue Sep 12, 2006 7:15 am
by bernie
Yes it happens every time and like you it doesn't crash with . bdy files I made myself. If you load your decompiled .bdy into lithunwrap and save as .3ds milkshape will then accept it. The vfs packager and lithunwrap are in the tools folder of RF.

Posted: Tue Sep 12, 2006 8:03 am
by steven8
Ya'll are gonna say, NO WAY!, but I've never had any problems bringing decompile actors back into Milkshape.

Posted: Tue Sep 12, 2006 12:09 pm
by jonas
Me neither, I have problems with it crashing randomly for no reason though :D causing me to lose work alot of the time.

Posted: Tue Sep 12, 2006 2:50 pm
by shadow
No problems here either.
What version of Milkshape are you guys using?

Posted: Tue Sep 12, 2006 3:47 pm
by bernie
I'm using Milkshape v1.7.9 but It's always done that from v1.7.0 on .ONLY with actor files DECOMPILED in milkshape. I just load the bdy file in lithunwrap and resave as 3ds file Milkshape will read that ok. :roll:

Posted: Tue Sep 12, 2006 6:51 pm
by Larryboy
Many thanks - tried it and it works great.

I've just started using MilkShape 1.7.10 (though I tried it with an earlier version.)

Do you have to map every bone/joint to a vertex. I've been getting a 'Found vertex with an invalid joint!' error when I try and use a decompiled skeleton with animation from RF or Poser

Thanks L

Posted: Tue Sep 12, 2006 7:06 pm
by Larryboy
Scrub the last bit about the error I sussed it

Cheers

Posted: Wed Sep 13, 2006 2:51 am
by steven8
Good. What does sussed mean? Fixed, or solved? :D

Posted: Sat Sep 16, 2006 2:29 pm
by Larryboy
Apologies for delay in replying
Sussed is english slang

Suss or sus:

1: to attempt to work out a persons character (especially using one's intuition). (eg. 'I have sussed him out')
2. to become aware, to suspect (esp. in phrase 'to suss it')- for example when you feel you understand RF and are making good headway, you might say - 'I've sussed RF'
3. sharpness of mind; social astuteness (eg. 'he is really sussed')

enjoy L

Posted: Tue Sep 19, 2006 8:32 am
by steven8
Sorry myself. Gone all weekend on a cub scout camping trip.

Thanks for the info on sussed. :-)

Posted: Tue Sep 26, 2006 2:26 am
by hike1
Milkshape crashes about half the time importing decompiled actors. I tried some
of the Entidad3d.com animated actors, I think
they almost all crashed Milkshape, but the static ones mostly worked.

Posted: Tue Sep 26, 2006 3:51 am
by jonas
That's odd milkshape rarely crashes for me when importing decompiled actors mostly crashes when I start animating or doing anything except importing and exporting, which is mostly all I use it for.