RF2 Release Date & Backwards Compatibility Announced

Discuss the development of Reality Factory 2
Post Reply
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

RF2 Release Date & Backwards Compatibility Announced

Post by AndyCR »

I am announcing the release date of RF2 today. It is May 8th, 2010. In addition, I am announcing backwards compatibility with the vast majority of RF1 resources: actors, levels, textures, entities, bitmaps (jury is still however out on GIF files), sound files (except MP3 files), and INI files. This means that if you want to get a head start on an RF2-based game, your best bet is to create it in RF1 and import it when RF2 is released in 2010.
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

I believe that sounds totally fair to me. I can't tell you how much I appreciate your willingness to dedicate the next 4 years of your life to something which will be such a boon to the community!!!

I, for one, am going to try and have The Dungeon be the first RF1 game to be imported into RF2 when it's ready!

Anyone up to the challenge!!!
Steve Dilworth - Resisting change since 1965!
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

I am up to the challenge! I will join you Steven8 with having my game be another one of the first RF2 games.

I am very happy you are going to make RF2 backwards compatible Andy. Now, I have 2 questions:

1) How has the jury decided on script backwards compatibility?

2) In your RF2 videos, you loaded the menus from ini’s correct? So if ini's will not be compatible now, how will we generate our menus, huds, etc? If you haven't finalized that yet or just feel like keeping it to yourself for now, that’s fine, I am just curious.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

1. Scripts sadly will not be compatible, because they use a different language. I might throw in SimKin at the last minute but Python is certainly the primary scripting language. However, it wouldnt take long at all to rewrite your enemy scripts.

2. the ini files in the videos were the same ini files you use in RF1, in fact they were the Ini files from RF072 or RF075. In fact periodically I grab an RF1 demo or release, throw it's menu ini and menu bitmaps into the RF2 folder, and make sure it works to root out any bugs so it's 100% compatible with RF1's ini files.
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

Redoing some scripts is really a small price to pay for everything we'll be getting!!

Thank you Andy!! :D
Steve Dilworth - Resisting change since 1965!
User avatar
jonas
Posts: 779
Joined: Tue Jul 05, 2005 5:43 pm
Location: Texas, USA
Contact:

Post by jonas »

steven8 wrote:I believe that sounds totally fair to me. I can't tell you how much I appreciate your willingness to dedicate the next 4 years of your life to something which will be such a boon to the community
Yes I believe thats very fair. For 2 programmers that is actually a very rapid development. I'm not sure but I'm pretty sure that it took Gekido Design group a couple of years to make Beyond Virtual. I'm also pretty sure that(please correct me if I'm wrong) they had 2 or 3 programmers.

Thanks for taking on this project. :D

@Steven8 I might take you up on your challenge!
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

@Steven8 I might take you up on your challenge!
Oh yeah!!
Steve Dilworth - Resisting change since 1965!
MakerOfGames
Posts: 866
Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

Thank you very much for all your hard work and detication Andy. Rewriting scripts is indeed a small price to pay for what you are going to give the community.

Now that I reread your first post, it seems I overlooked the ini's. Sorry for the redundant question :oops: I should have read more closely.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
GD1
Posts: 413
Joined: Tue Jul 05, 2005 2:33 pm

Post by GD1 »

I'll take you up on that too Steven8. I've been playing around with Fatal Exception in my spare time, i re-wrote the story, revamped the visual style (even prettier) and got the gameplay down to a tee. Lets see which one of us can get our game ported first! ;)

2010 will be a good year. I'll be able to use RF2, and then I'll be old enough to drink so i can get rid of the headache RF2 will give me. :D
Check out my band
Tougher Than Fort Knox
Image
User avatar
jonas
Posts: 779
Joined: Tue Jul 05, 2005 5:43 pm
Location: Texas, USA
Contact:

Post by jonas »

GD1 wrote: 2010 will be a good year. I'll be able to use RF2, and then I'll be old enough to drink so i can get rid of the headache RF2 will give me. :D
:lol: lol what do you mean.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
User avatar
psYco
Posts: 782
Joined: Wed Mar 15, 2006 10:55 am
Location: England

Post by psYco »

WOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOO! 2010 it is! Its also when my home country of South Africa is hosting the football world cup! aWsomO! I take your challenge ''The Red Button Story'' will be ready for RF2 although I dont plan on it launching in 2010 since I have a feeling ill take a year or so extra to work out the bugs that cum from porting and to revamp ALL the visuals to match the awsome irrilicts strenghth! Although my game as sum alredy know is not going to be abou the gfx I can still bumP up sum of the cool effects Im planning, and the EPICNESS of the levels!
Last edited by psYco on Sun Sep 24, 2006 1:34 pm, edited 1 time in total.
User avatar
steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

Jonas Wrote:
GD1 wrote:

2010 will be a good year. I'll be able to use RF2, and then I'll be old enough to drink so i can get rid of the headache RF2 will give me.


lol what do you mean.
It means he's gonna go out drinking to celebrate RF2's release!!!

I like seeing all of these people excited about the challenge!!
Steve Dilworth - Resisting change since 1965!
User avatar
jonas
Posts: 779
Joined: Tue Jul 05, 2005 5:43 pm
Location: Texas, USA
Contact:

Post by jonas »

I've gotten several of my class mates involved in this challenge. So I'm excited :D . I love working with a team.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
User avatar
ardentcrest
Posts: 735
Joined: Wed Jan 25, 2006 10:55 pm
Location: Ireland

Post by ardentcrest »

cant wait
He's a Bot Jim, But not as we know It.
Post Reply