Sound effects creator(s) needed

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ChrisXYZ
Posts: 1
Joined: Sun Sep 24, 2006 9:18 am

Sound effects creator(s) needed

Post by ChrisXYZ »

Hi everyone.

Attic Door Productions are currently searching for a talented Sound effects designer.

We are working on a project called "The 13th Doll - The 7th Guest III", a fan-made sequel to the well-known puzzle adventures "The 7th Guest" and "The 11th Hour", which were released by Trilobyte between 1993-1995. We have been give the green light to pursue this 3rd installment of the series by a co-creator of the original, Rob Landeros, as long as the game is freeware.

The original game was a point and click adventure game set in the mansion of a mysterious toymaker, who invited 7 guests to dinner one evening; all of whom were never heard from again. Our game continues where the original story left off.
The game is fairly representational of the original, it is a 1st person adventure game with prerendered graphics, and a point and click interface. The bulk of the game is devoted to solving puzzles which unlock FMV sequences to unravel the story.

Target aim:
We aim to produce a high quality sequel to the original games. We hope to regenerate interest in the original games, as well as tell a good story. In doing so, we hope to establish a strong development team, and earn a reputation as an independent game company. We already have a decent amount of press coverage; see below.

Technology:
We are using Macromedia Director to program the game. We are developing the game on Windows systems. A WINE emulator will allow linux users to play, and a Mac version is anticipated
3d Studio Max and Alias Maya will be used for modeling the environment, and filmed actors will be blue screened over the models.
2d software such as Paint Shop Pro or Photoshop will be used to edit 2d images.

Talent needed:
By now, most of the positions in our team have been grabbed already, however, we're still in need of someone who's able to create high quality sound effects. We mainly need environmental sounds, such as various kinds of footsteps, creaking doors etc. Anyone who's interested in taking the position will get a detailled list of what's exactly needed.

We need the results in either .wav (44,1khz, 16bit) or .mp3 (192 kbps or better) format. If you consider yourself capable of creating these, feel free to contact us.


Compensation:
This game is an all volunteer project. No money is to exchange hands during the development of the game, however credit will be given to all who lend a hand in the game's development. Some of your work will also be published on our website and possibly on several other occasions. As stated above, we hope to build a solid team by the end of this project, and the major contributors will be asked to stay with the team for the next project, which will be a commercial game.

Team structure:
We currently have about 15 team members working in their spare time, including programmers, music composers/producers and 3D- as well as 2D Artists.

Project Status:
We hope to release the game at some point in 2007.

Publicity & Press:
We have quite the buzz going so far - take a look:

Feature article in issue 25 of The Inventory magazine:
http://www.theinventory.org/

http://www.justadventure.com/Previews/7 ... 3/7G3.shtm
http://pc.ign.com/objects/734/734195.html?fromint=1
http://pc.gamespy.com/pc/the-7th-guest- ... ?fromint=1
http://www.adventuregamers.com/undergro ... php?id=517

"The 13th Doll" on Wikipedia:
http://en.wikipedia.org/wiki/The_7th_Gu ... _13th_Doll

A google search for "The 13th Doll" or "The 7th Guest III" result in links to us as well. Our website currently has more than 20,000 hits.


For further information, please visit us at http://www.t7g3.com.
I also suggest to take a look at our forum: http://www.t7g3.com/bb

If you're interested in joining the project, either leave a message in the "Join the Development Team" section of the forum or contact me at:

glottis1@gmx.de

All we require is a sample of your previous work. Once you have joined the team, you will get full access to the members area of the forum.

Thanks to anyone who's interested in joining.
NUROFEN112
Posts: 4
Joined: Fri Nov 09, 2007 1:40 pm
Location: BIRMINGHAM

Post by NUROFEN112 »

hi there could i be of use to you i have bean making music for about 10 years i know all of the tricks of the trade for sound efex i am a dj but i produce my own music from samples i must have over a million samples of all sorts of sounds that i could make for your project i do it for free i have all the latest software to enhance sounds i all so have samplurs as well

have a think about it and get back to me ....thanks
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paradoxnj
RF2 Dev Team
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Post by paradoxnj »

This post is over a year old. I doubt this person is still here.

Also, it's either "Sound FX" or "Sound effects" not "sound efex" and "Samplers" not "Samplurs". ;) Applying for a professional job requires knowing the terminology. You want them to respect your knowledge of the subject.
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Destron
Posts: 520
Joined: Thu Apr 19, 2007 7:30 pm

Post by Destron »

lol, what the heck... :lol:
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scott
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Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

Post by scott »

however dont mean you should give up, you could offer your skills to someone else on the forums who may need it.
*GD*
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vrageprogrammer
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Post by vrageprogrammer »

I could use some ingame music and voice-overs...Are you game?
It was not Possible to determine the dimensions of the image....
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