FREE Texture site! :O

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Spyrewolf
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FREE Texture site! :O

Post by Spyrewolf »

Was surfing around the polycount forums and found a good link that Adambrome posted

(on that note if you guys are after good inspiration, i lurking round polycount a wealth of usefull knowledge from
industry insiders)

anyhoo the fun stuff here's the textures

http://www.cgtextures.com

this is one seriously badass site it has HEAPS of really good high quality textures...oh and completly free.....it has hundred and hundreds of textures all catergorized!

so i thought i'd share the love round here.
Jay
RF Dev Team
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Post by Jay »

very nice site!
Everyone can see the difficult, but only the wise can see the simple.
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steven8
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Post by steven8 »

It looks awesome! I will take a closer look tomorrow at home.
Steve Dilworth - Resisting change since 1965!
Jay
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Post by Jay »

I now took a closer look and especially found the rock textures amazing. I have made some of the textures to be seamless and noc they look really good!
I may release them to the community if i figure out how to get files to the filefront server or if i can host them somehow otherwise.
The file is relatively small at the time (2Megs) but it could grow a bit given time.
Everyone can see the difficult, but only the wise can see the simple.
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psYco
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Post by psYco »

ja great site! And I thawt id never download another texture after that beautiful pack of photorealistic ones on the RF home!

@ Jay : WOW you can make seemless textures??? How? Ive often tried to figure it out but just cant... is there a tute around or is it pretty simple and im just being dum and not thinking hard enough?
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jonas
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Post by jonas »

its not all that difficult. Just make sure your left and right side are the same, and the top and bottom are the same. I'll turn my blood hound skills on and see what google turns up.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
shadow
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Post by shadow »

Making seamless textures is fairly easy.

In photoshop there is a filter called offset(with input values) the values should be half of your texture size.
For eg a texture that is 512 x 512, the offset would be 256 x 256
when you do that the seam then lines up in the center of the texture.
You can then manipulate the texture with the clone tool to clean/tidy up the seam

Another way is to use Gimp which has a filter called Makeseamless.
It is under Filters>Map>Make Seamless
This works fairly well but changes the texture alot.
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psYco
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Post by psYco »

Wicked will try! I have made kinda seemless textures in the past by cutting and pasting and rotating but it always had a ''seam'' as you put it, Ill try the way you recomend.
Jay
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Post by Jay »

If you have TextureMaker it's really really easy. It has such AMAZING features! There are functions to generate seammless textures, make textures seamless, particle textures, landscape renderer and much much MUCH more...

(i use an older version, don't know about the newer ones)
Everyone can see the difficult, but only the wise can see the simple.
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psYco
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Post by psYco »

is texture maker free? sounds great! (is there a free trial ver.? whats there web site? w8 never mind ill google it now! :) )
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