A rendering question...
Posted: Wed Sep 27, 2006 2:04 pm
How does RF decide which actors it renders and which not?
I'm scripting first person weapons and I'm having hard time figuring out how to get RF to render the weapon pawns properly. The pawns move and rotate with the camera, but when looking at certain directions, they just disappear. I think it's because they are so close to the camera.
Is there any way to make RF render a pawn (or any actor) no matter where it is?
I'm scripting first person weapons and I'm having hard time figuring out how to get RF to render the weapon pawns properly. The pawns move and rotate with the camera, but when looking at certain directions, they just disappear. I think it's because they are so close to the camera.
Is there any way to make RF render a pawn (or any actor) no matter where it is?