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Invicta S1
Posted: Wed Sep 27, 2006 11:39 pm
by jonas
Here is a car wip I'm making in gmax. Its going to be a
Invictia s1.
I hope it ends up looking like I want. I'll post a screenshot of it in level later.
Posted: Fri Sep 29, 2006 6:41 pm
by jonas
Comments?
ok here's the to halfs welded together. I couldn't get it to export, as an nfo something to do with the materials.
Comments a crits welcome.
Posted: Fri Sep 29, 2006 7:10 pm
by psYco
wow very proffesional! nice!
Posted: Fri Sep 29, 2006 11:13 pm
by jonas
Thanks. I used a free tutorial, available from
3d-palace
I'm going to try and keep this fairly low poly so I might just slice in the windows, door, and bumper then texture it.
Posted: Fri Sep 29, 2006 11:13 pm
by jonas
Thanks. I used a free tutorial, available from
3d-palace
Posted: Fri Sep 29, 2006 11:53 pm
by steven8
I think it looks great!! You have a good smooth look, but not too many polys. I looke forward to seeing it textured!!
Posted: Sat Sep 30, 2006 2:49 am
by jonas
Yup now I got to texture it

that's the hard part.
@steven8 some how I got an extra post in there last time I posted
you've probably already seen it
Posted: Sat Sep 30, 2006 3:51 am
by MakerOfGames
It looks like a great start.
Now since you asked for for comments and criticism, here is my constructive criticism:
The car seems too much like a box right now. Here is a nice side veiw of the car. (I hope its the right car, it says it is.)

Image from:
http://www.4tuning.ro/wallpaper_gallery ... m=78&pos=2
image url =
http://www.4tuning.ro/wallpaper_gallery ... 80x960.jpg
If you match more of the curves, it will look even better than it does now.
The only other thing I see is that you need to widen the car a little bit. It doesnt look like its in proportion compared to the picture here:

Image from:
http://www.invictacar.com/images/gallery/D35857-8.jpg
I think if you referance those two images you should be able to make an outstanding model of the car. Your off to a great start though

!
EDIT: It took me over an hour to write this post!? I started before your last one jonas

. Are you finished modeling it now? I posted the above using the phrase "great start" because I thought you were still going to modify it more before texturing and finishing it up. I do not mean to demean your work with that comment, I was under the impression that more was going to be done.
EDIT EDIT: If any part of this post doesnt make sense, I am sorry. Its currently 1:07 a.m. where I live and I am tired.
Posted: Mon Oct 02, 2006 2:31 pm
by scott
good advice MoG, the body below the window dont seem too bad, but the windows and roof look a bit like a 'bubble' and it doesnt look naturaly flowing with the rest of the car, try making the bottom of the windows wider and smoothly go to the point at the top but an exelent start, i say start as it was a wip.
Posted: Tue Oct 03, 2006 10:30 pm
by jonas
Thanks for the advice. I'll see what I can get done. After I little more thinking I decided to try and model the inside of the car also.

.
But not in the normal way, I'm going to try and attach the inside with-in realityfactory. Maybe a slightly different idea, but I would like to make it so that you can walk up to the car and open the door and get in. I might even make the doors seperate actors and attach them also. please let me know what you think.