Is RF capable of Myst-like games?
Posted: Wed Oct 04, 2006 3:11 am
Hello all,
I'm thinking of taking on yet another project, which is odd because I have yet to finish a single project that I've pretty much ever started, but hey, why not? What I'd like to know is whether or not RF supports games which aren't shooters, but first-person puzzle adventures (a la Myst, or better yet, RealMyst). No running, jumping, shooting, or dying; just observing, searching, and thinking. And, of course, I'll have to create an entire vivid world in which the player can explore at his or her own leisure and pace, a completely different concept from shooters which usually have quite linear levels.
More importantly, will I be able to implement good, creative puzzles? Obviously, coming up with good puzzles rests solely on my shoulders, but would I be able to implement them in RF?
I'm thinking of taking on yet another project, which is odd because I have yet to finish a single project that I've pretty much ever started, but hey, why not? What I'd like to know is whether or not RF supports games which aren't shooters, but first-person puzzle adventures (a la Myst, or better yet, RealMyst). No running, jumping, shooting, or dying; just observing, searching, and thinking. And, of course, I'll have to create an entire vivid world in which the player can explore at his or her own leisure and pace, a completely different concept from shooters which usually have quite linear levels.
More importantly, will I be able to implement good, creative puzzles? Obviously, coming up with good puzzles rests solely on my shoulders, but would I be able to implement them in RF?