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Automap style Doom is possible ???
Posted: Fri Oct 06, 2006 3:10 pm
by Al Bundy
An Feature: Is possible insert a Automap, not style Duke Nukem 3D, but style Doom in Reality Factory ???
what is actived with key "TAB" style Doom ???
Is possible ???
Posted: Fri Oct 06, 2006 4:01 pm
by psYco
Okay I have absolutely no idea what your on about...
Posted: Fri Oct 06, 2006 5:18 pm
by paradoxnj
He's talking about a mini-map for navigational purposes. The industry term for that is automap.
Al, to answer your question, anything can be done with RF as long as you have the programming knowledge to add it. I don't think RF has an automap feature built-in. I may be wrong though.
Posted: Fri Oct 06, 2006 5:39 pm
by jonas
yup anythings possible with a little scripting. just set up a script that shows a point over a bitmap that is your map then have the dot be at your location and it moves around as you do.
I hope that's what you ment in your question. If not try explaining it a little different and maybe show us a screen shot of another game that has what your wanting.
Posted: Fri Oct 06, 2006 6:59 pm
by Jay
A map can be done like this, but i don't think an automap can be done because it's very tricky with this 'fog of war'-thingie.
Posted: Fri Oct 06, 2006 8:52 pm
by psYco
oh yeah my bad i remember now its been ages since i played doom!
Posted: Sat Oct 07, 2006 12:45 am
by Al Bundy
Debtor to all for the information.

Posted: Sun Oct 08, 2006 3:52 am
by hike1
http://terrymorgan.net/asylum.htm
The big level has/had at one time a map you showed with tab,
no automap, the whole map. There might be a tutorial at
http://terrymorgan.net/download.htm, Pickles had the little dot/player moving around, but it disappeared.
Posted: Sun Oct 08, 2006 6:09 am
by Al Bundy
Thanks!!!
E how much the use license, can be used in a game in commercial version???
And the license of the tips of worldedtips1.zip, worldedtips2.zip and worldedtips3.zip can be used in commercial version ???