I will try my luck again on the window issue.

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incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

I will try my luck again on the window issue.

Post by incenseman2003 »

Is there a way to fix the issue of having the glass from a window on the second or higher floor from stopping at the top of the window below it untill the window below it is broken?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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steven8
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Post by steven8 »

I'll take a stab. I'm not sure how you are doing this. Destroyable Model and Actor Spout? You can set the destroyed model to be removed once destroyed set NoRemove to false. I do not know if this will remove the pieces. Now, if the pieces are ActorSpout, then try setting Solid to false. Perhaps this will allow them to just 'drop out'?
Steve Dilworth - Resisting change since 1965!
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

That was a good thought but when I checked the settings for the actorspout the "Solid" is already set to "False" and so is the "NoRemove" for the destroyable model.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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steven8
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Post by steven8 »

Oh piff!! :-( Those were my best guesses.

Is that how your are doing the broken glass, though?
Steve Dilworth - Resisting change since 1965!
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