Act file building lets me inside.
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Act file building lets me inside.
I created an act file that is a building. It wont let me walk into the doorways or the windows. There are no doors in the doorways or glass in the windows. How do I get the act file to let me inside it? How I have been doing it does not work so I wont waste time going into that.
Is there someone that could tell me a way to do it that "WILL" work?
Thanks,
Is there someone that could tell me a way to do it that "WILL" work?
Thanks,
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
I've never used a model, for a building but I think you need to use a staticmesh. http://docs.realityfactory.info/0.76.1/StaticMesh.htm
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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I did that and if I set collision detection to 1 or 2 or 3 or 4 I can go through the walls if I keep walking against the wall long enough. Other than that it works fine. Is there a way to keep that from happening?
Also I have gone through the tuts for hint brushes and followed them. the hint brushes dont seem to work in RF. Is there anyone that has any input on this issue?
I was wondering how one finds out the frame rate when running an RF game.
Also I have gone through the tuts for hint brushes and followed them. the hint brushes dont seem to work in RF. Is there anyone that has any input on this issue?
I was wondering how one finds out the frame rate when running an RF game.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
There is a debug option to show the framerate, but I have heard it is quite inaccurate. The best option IMO is to use a program like fraps that provides an overlay showing the framerate.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
When I use the primitives supplied in rfEditPro I can still walk right through walls if the frame rate gets choppy. Like when there is alot of geometry behind the wall or a large space.
What are your thoughts on this?
What are your thoughts on this?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
is that with hollow walls or solid? I know with tabalanis's demo I would try running and end up having everything go invisible and I could walk through the wall, I think its just a realityfactory problem, not sure though.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
I made the walls twice as thick and it happened less and the I made the player bounding box bigger and now it doesnt do that. I had to make the player bounding box 35 in order to make it stop.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
Yeah I had that happen before, it happens if either the wall is too thin or if it is like half a wall (like if you have a wall made up of bars the player seems to go through...
My Deviant Art - http://black-crusader.deviantart.com
people have problems like this even in the high end games. I've noticed even more of this in the massive online games.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack