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Skybox redraw problems

Posted: Tue Oct 17, 2006 9:13 pm
by Larryboy
Hello again
I have a nice, bleak monochrome skybox for my bleak suburban level I'm working on. Thing is that since I made it a Skybox, instead of a normal textured box, the houses do not redraw until you get near them. (see image - houses should go off into the distance in long rows).
Any ideas?
Image

Posted: Tue Oct 17, 2006 9:27 pm
by psYco
Sorry, I cant help, but damn that level looks sweet! Im loving the style its like the twilite zone! :D! Now im sorry too get oof topic BUT how the hell does everyone get these sky box's looking soooo good! I want summink similar to wat is seen above but after playing around with that entity my sky still looks rubbish!

Posted: Tue Oct 17, 2006 11:38 pm
by Spyrewolf
k one of couple things

is your farclip plane on? and are these houses Static/proxy meshes?

if they are meshes is the bounding box above eyeline of the First person Camera if not increase them up there is a problem that if the bounding box is below eyeline of the camera RF thinks that object does not need to be rendered at a far distance.

if the farclip plane is on try increasing the value to a bigger number,

also is this a sky Dome or Box, from what i remember the Skybox was broken...not too sure you should use a skydome anyways they've got more option's than that of a box,

also what driver are you using you should use the DirectX driver it's much more advanced than that of OpenGL one

Posted: Wed Oct 18, 2006 7:20 am
by federico
I think that the problem is that the dimension of the skydome is too little.
try change the landscapesize in the script.
SetLandscapeSize(width);

http://docs.realityfactory.info/0.76.1/SkyDome.htm

Posted: Wed Oct 18, 2006 12:43 pm
by Larryboy
Hi and thanks for the replys

The houses are textured brushes

But I am using the Skybox rather than the skydome so I'll investigate that first. thanks

For PsYco: actually I knicked and modified the skybox pictures from the Torque SDK - I paid for the buggy rubbish so I thought I might as well use some of it :wink:

Posted: Thu Oct 19, 2006 9:16 am
by Jay
Maybe you could resize the whole level via Change->ScaleWorld in RFEditPro (i think the skybox always has the same value) and then reduce the player scale to exactly the same amount you typed in the dialog box of ScaleWorld.

Posted: Thu Oct 19, 2006 4:40 pm
by psYco
Cool! I hope you get it working! :D

@Larry boy: cool, but can you just tell me like exactly what you did in RFEDIT PRO? Cause I think im doin it like wrong... I just take like a hollow box and streach it around the enviroment then apply the ''skybox'' effect to the walls and then set it so they all use ''skystormy.bmp'' and that they dont move. and Then it for sum reason looks weird like a whole lot of little skys and even when I rescale it you can see the corners of the box!:( what am I doing wrong??

Posted: Thu Oct 19, 2006 7:21 pm
by Larryboy
Yo psYco

Get the graphics from this link http://www.weedicom.co.uk/temp/skies.zip

with your world cube thing selected, press 'Page Down' and select 'Sky' check box

Press 'Page down' again

Go to 'Template' mode ( hit the tempate tab)

Press the 'Sky Box' button on the right hand side, a dialogue will open

the graphics are labeled 1 - 5

Put #4 in the Left box
put #3 in the Back box
put #2 in the right box
put #1 in the front box
and put #5 on top

and there you go - should work - nice blue sky with a ridge of high pressure.

Of course there are problems as the skybox is obviously no longer supported.

Look at the Skydome entity as mentioned earlier in this link -its interesting

Still haven't got the script thing to work properly, you can use a texture there but I haven't made it work - will do when I have some energy

enjoy - Larryboy

Posted: Thu Oct 19, 2006 9:02 pm
by psYco
Thanks 4 the help! Will try out the skydome thing! I hope U get urs workin, that level looks very weird. (and I think weird is gr8!:D)