Help to create Templates

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Al Bundy
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Joined: Tue Sep 05, 2006 4:12 pm
Location: Brazil

Help to create Templates

Post by Al Bundy »

Hello, somebody knows as to create one template, I know that click in “customize template” but and after is necessary configured what I must make for template to appear in the place of template customized (In the side of template standards)? :oops:

I tested the tutorial: http://www.realityfactory.info/cms/tuto ... asics.html without sucess...
My English is bad and this did not facilitate to me very...
GD1
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Post by GD1 »

build your template as a standard level (.3dt file). save it and put it in your templates folder.
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Al Bundy
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Post by Al Bundy »

GD1 wrote:build your template as a standard level (.3dt file). save it and put it in your templates folder.
In menu Build -> Compile... ???
If yes then Error Message:

** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 74.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.


P.S.: Which is the directory standard of templates or I must define the place (and where to define)?
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steven8
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Post by steven8 »

I think you mean prefabs. The listbox right beside the buttons for the basic primitives shows any prefabs you may have on hand. You do not have to compile to create a prefab. The errors you show are from trying to compile a level without the 2 needed entities player start and player set up.

So: To create a prefab, you just need to build an object in the editor, then save it as a .3DT file in a folder named objects right here: C\:Reality Factory\media\objects (you will have to create the 'objects' folder)

Then, when you open the editor, this primitive will be there to just select and place in your level.
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Post by Jay »

It's also possible to select the things you want as a prefab and then use 'add new LibObject' (in rfedit) or 'New PrefabBrush' (in RFEditPro) in the 'tools'-menu. Then a dialog box pops out where you can enter the name of the template.
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steven8
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Post by steven8 »

I never knew that. Very cool.
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