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still kickin

Posted: Thu Oct 19, 2006 2:50 pm
by Nediamnori
glad to see the old timers are still here.. but where is Ralph?

how ya doin Terry, Steven, Gek.

lookin forward to see what progress you've made since I've been away.

cheers.

Posted: Thu Oct 19, 2006 2:56 pm
by steven8
Ralph went back to the farm. Gek checks in now and then, but has moved on to his new commercial engine, Beyond Virtual. http://www.beyondvirtual.com.

Terry pops in here and again to give links to his FAQ's and the asylum demo, but he's playing with something called Dungeon Hack these days.

Mostly we are a fairly new crew, with Daniel, QuestofDreams as the programmer of RF1 and AndyCR as the head of the RF2 project based on the irrlicht engine.

We're still moving along, and Daniel has made RF even better than ever!! Download the new release and you will be amazed!!

Posted: Thu Oct 19, 2006 7:26 pm
by Spyrewolf
Woah, Nediamnori, haven't see you in like forever,

it's alway great to see people from the past still checkin in from time to time,

Yes we have been so fortunate the Quest has jumped on the bandwagon and kept us still kicking,

I remember getting perplexed by your name.....until i figured it out, are you gonna stick around or just poppin' in to say hi?

Posted: Thu Oct 19, 2006 8:31 pm
by Nediamnori
heh.. Spyrewolf!! alright.. sweet.. what project are you working on these days? I think I might stick around for a bit.. check out the updates, crank out a couple demos..

ah my name... was my very first userID ever.. I've had it for quite some time.. :lol:

there should be a guy signing up and downloading tonight. a guy I work with. started talking about programming and stuff.. then gaming. I told him what you were all about and he's probably downloading right now.. heh.. he was very intrigued.. left work with a sticky note in his hand "Reality Factory" I was kinda worried that the Factory had been abandoned. last I heard 071 was final.. glad to see that's not the case.


well glad to hear from you.. I'm sure I'll be talking to you later.

Posted: Fri Oct 20, 2006 2:25 am
by steven8
I do not understand the name. :?:

Posted: Fri Oct 20, 2006 3:18 pm
by hike1
I get it! Spyre, let's give steven8 a week, then we'll tell..

Hey, Nedi, I still have those models you made, the necklace, etc.

http://terrymorgan.net/Prefab_readme.htm

has my dungeon hack stuff,
Chad just put out a new version, doesn't run on my main machine, so I'd
stick with the July 15 one. Been learning php/mysql/coldfusion, kind of
tedious.

making music?

Posted: Fri Oct 20, 2006 11:33 pm
by steven8
Oh crap. it's Ironmaiden backwards. Doh! :roll:

Posted: Sat Oct 21, 2006 1:39 am
by AndyCR
Haha, I tried to figure your name out, tried spelling it backwards, and must have done it wrong because I got gibberish. :P Welcome (back) to RF! :D

Posted: Mon Oct 23, 2006 12:08 pm
by Nediamnori
heh. fun with names..

yeah Terry I'm still makin music.. havent' really recorded anything new in a while. started dabbling in digital composing using FL5 Studio Pro. (I would highly recommend using it for making sound tracks for games.)

Plan on doing some recording for my sons band next month. they're ready to put out a demo.

I've been doing a lot of coding in Actionscript2 and MDM Script, using Zinc as an exe compiler. doing a bit of ASP and VB as well.

btw I'm getting a nasty crash trying to use the Foliage entity. and I can't remember how to get pawns to take damage. :oops: other than that it's all coming back..

cheers.

nedi

Posted: Mon Oct 23, 2006 5:12 pm
by Nediamnori
ok I figured out the pawn issue. sweet.

nedi