I used Milkshape to create a model. I textured it and it looked good in milkshape. I then added the Xanibot3 skeleton and exported it to an bdy file. I then built the act file using the texture that I used in milkshape to texture it. Then I set up a test level and ran it with my new model in it. The model appeared mangled and misshapen. The texture was perfect though. I then did an experiment. I decompiled the Virgil act file and then made a change to the texture for it. then I recompiled it and the it did not have the changes that I made to the texture.
Can someone please tell me why my own act files look like an MD poster child, and why I cant change the textures to the exisisting act files like Virgil?
The issue with changing act files started with the latest RF version.
Mangled and misshapen act files and cant change textures.
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incenseman2003
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- Joined: Sat Mar 11, 2006 11:41 pm
Mangled and misshapen act files and cant change textures.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
was the new texture in the same folder as your bdy?
Could you post a picture of your act all mingled?
Could you post a picture of your act all mingled?
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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incenseman2003
- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
Yes my texture was in the same folder when I made the act file. In fact all the things that I needed were all in the same folder.
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Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
Uh-oh you got twisties!
this happens when you move the skeleton, or manipulate the rig in anyway,
basically when you assign a mesh to any exsisting rig you have to completely avoid moving any of the joints or the above result will happen.
my guess is to delete out the skeleton and re-added and assign your verts to it again....bummer i know but that's gonna be your safest bet.
this happens when you move the skeleton, or manipulate the rig in anyway,
basically when you assign a mesh to any exsisting rig you have to completely avoid moving any of the joints or the above result will happen.
my guess is to delete out the skeleton and re-added and assign your verts to it again....bummer i know but that's gonna be your safest bet.
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incenseman2003
- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
Spyrewolf, that worked. thanks.
Now I have an issue with the model that I made ingame. It always wants to keep me to it right side. When I try to go around to the front of it, it will just turn to keep me its right side. This happens onle when I use the following scripts:
robot.s
genericmonster.s
perfectai.s
genericmelee.s (this one he attacks but is sideways. I tried turning the model in milkshape and it showed mangled in the game again so I put it back.)
Is there anyone that has seen this before? If so how can I fix it so that my character faces the player and runs normally?
Now I have an issue with the model that I made ingame. It always wants to keep me to it right side. When I try to go around to the front of it, it will just turn to keep me its right side. This happens onle when I use the following scripts:
robot.s
genericmonster.s
perfectai.s
genericmelee.s (this one he attacks but is sideways. I tried turning the model in milkshape and it showed mangled in the game again so I put it back.)
Is there anyone that has seen this before? If so how can I fix it so that my character faces the player and runs normally?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.