Page 1 of 1

BackInTheDark::Announcing the project...

Posted: Tue Nov 07, 2006 4:21 pm
by federico
Hi guys! I want to finally announce my project to all you. It will be called BackInTheDark and it will be a remake of the original Alone in the Dark by Infrogames. The project has two aim. The first is clearly to make all us play with that great game totally in 3d. It's challenging but exiticing to try to recreate the features of that game, focusing on a winning design, making it more modern, thinking about new solutions. Now we could see the game how we felt it.
The second aim (that it's cronologically prior) is to develop a "template" of this game, including scripts, animations, design features, source modification, to create games in itself. When the game will be finished I will release all the sripts and resources with explanations to the RF community (so please, don't steal media from alpha release, be patient...).
This will probably be my first and last "real" game with RF. I always created prototypes or demos, now I want to make a complete game. I will surely need some help (considering that I lack any leveldesign skill) but first I want to focus on the gameplay and create the "template" to fast develop all the game aspect. In the last two weeks I added multiple features in a really fast and promising way. An actor inventory, scriped player, HandTOHand combat, Fire weapons with magazine, a complete rechargeable lantern system.

For a list of all the progress, design, features and Media images and videos, I set up a DevBlog. Take a look:

http://www.backinthedark.co.nr

Screens:
ImageImageImage

ImageImageImage

Videos
http://www.youtube.com/profile?user=uomoartificiale

More videos and images at: http://www.backinthedark.co.nr

Posted: Wed Nov 08, 2006 1:46 am
by Spyrewolf
um... those screens no show on the forum Fed'

but i did some research and followed your links, they (as per usual) look amazing! I loved alone in the dark! it was great! so im looking forward to see what you come up with,

i like the feature list you have added also it looks like it will be quite a task you've got , however i really excited about some of those features that you've got planned, are you going for a full game or just a demo?

can't wait to see more!

Posted: Wed Nov 08, 2006 8:57 am
by federico
Updated the screens in the previous post.
I suggest you to look at the gallery of the DevBlog.

My goal is to create a complete game, that's why I'm choosing a remake: I know where I'm going and I can find help ad suggests in a more easy way.
...and i can always find an Alone in the Dark fan somewhere :wink:

Posted: Wed Nov 08, 2006 2:51 pm
by Juutis
Woah, amazing screens! And even more amazing videos!

I'm really looking forward to seeing this game. It sounds very promising, and I can't wait to see what kinds of scripts handle all these features. :wink:

Posted: Wed Nov 08, 2006 4:42 pm
by psYco
WOW! Looking good! and I love the idea, ive often wonderd about recreating sum of those great old dos FPS games, now with the superior 'playability' of the modern PC...

I just cant w8 for this new project! ( :roll: Seeing all the progress ppl are making is really making me feel bad about my static project :( )

Best of luck Fed!

Posted: Thu Nov 09, 2006 2:56 am
by jonas
Rock on federico!!! Truely awesome scripting as always. Great graphics too! Keep up the good work.

Posted: Thu Nov 09, 2006 2:09 pm
by federico
thanks guys for the encouraging words.
Another feature was added to the game, another post was added to the DevBlog and another Video was added to the Video section.
After some work the code prototype for the doors is ready.
The door can be free or locked and can be unlocked if you have the right key (logically). All the process is automated so you have only to use the right names for the entities and the script takes all the hard work for you (including the key name).
Initially the player simply got the door orientation, later I added a feature to make the player walking to the right spot every time the "open the door" action must be performed, and so it results much smoother. Every door has these features built in his name: orientation, lock and open point. If the player is in the open range of the door and uses a key or make the Open/Search action, he automatically walks toward the open point and reach the correct orientation, then checks if he can open the door or if the key is the right one.

A video was added in the VIDEO SECTION.

The messages displayed in the video are:
- The door is locked
- Using the Rusty key / The Key doesn't match
Check it at: http://backinthedark.co.nr
or here: http://www.youtube.com/watch?v=E9goWwpDlm8

Posted: Thu Nov 09, 2006 6:10 pm
by paradoxnj
Very nice work federico. Alone in the Dark is one of my favorite games. Oh....i've gone and showed my age now. :)

Posted: Thu Nov 09, 2006 7:22 pm
by Jay
And i thought my chests that have everything that's in them in their EntityName were cool. :lol:

Honestly that is awesome! The doors open in the direction the player is facing! Cool. :) 8)

Posted: Sun Nov 12, 2006 10:18 am
by federico
I've worked on one of the most complex part of the player code. Now the avatar can push around some level objects keeping the angle between itself and the object. Tied to this feature there was the ability to search/find items inside the objects (for example a key in a dresser) so I reworked the old code to have the two features toghether. Now the avatar can search/find over these objects to discover if there are items hidden inside.
I've worked on the avatar look. I don't pretend to be a modeler, so I mixed some elements stealed from different games. The result is quite Alone in the Dark... I thought that the player should change his dress at a defined point of the game, for example entering the dungeons in the second part of the game. I'm working on a model with only the shirt without the jacket.

Added new video in the VIDEO SECTION.

Added new images to the GALLERIES.
New videos and images at: http://backinthedark.co.nr
YouTube video: http://www.youtube.com/watch?v=AUjkFSd_zbc&eurl=
Image Image

Posted: Sun Nov 12, 2006 10:27 am
by bernie
Absolutely BRILLIANT as usual. Any chance of a turorial on this stuff at some date in the future?

Posted: Sun Nov 12, 2006 10:39 am
by psYco
WOW! this project is looking fantastic! I was just wondering dont you need to get copy right rights to do something like this? OR will it just kinda be based on it but not using the same names etc?

The melee fights look amazing! The GFX are stunning and the scripting must be WAY advanced! I foresee many great games being relesesd when you put out this desighn template!

Posted: Thu Nov 16, 2006 2:32 pm
by federico
Added 'Walk on Stairs' and 'Realistic Water design' videos!

After some day of work I got a functioning prototype of stairs that can be climbed in two direction (up and down). Automatically the player keeps the correct orientation and climb the stairs. The procedure involve scriptpoint and hint brush content. The stairs can curve and be extended as the designer need, and the player will walk until the defined area is over always keeping the desired and variable orientation. I added the animations for all the props and weapons that the player can carry so he doesn't need to put these object in the inventary to climb the stair.
I added a video showing this new feature in the VIDEO SECTION.

I tried to design a realistic water using the standard RF and Genesis tools and effects.I got a quite good result. You can see a video showing it in the VIDEO SECTION.

I added a basic Throw action that need some fixing. Currently it doesn't use Tokamak physics by default also if the code is ready and working. Some objects if throwed can be dangerous for the enemies.
I added also the base for the Revolver Weapon.
New videos and images at: http://www.backinthedark.co.nr/

YouTube: http://www.youtube.com/watch?v=Rq-XAEd6UKs&eurl= and http://www.youtube.com/watch?v=CPnDsm2q07U&eurl=