A few n00by questions and a more difficult one.
Posted: Fri Nov 10, 2006 7:38 pm
I am busy re-vamping my game School of The Dead to upload and sell at http://www.manifestogames.com (<< the best thing to ever happen to indie games) but I want to give it a bit of a face lift. So here are my questions on that;
1) Where is the player speed defined?
2)Can I assaighn a 'Decal Define Entitiy' to the player? I want to do this because i want the blood projectiles fired by the zombies to make blood splats on the ground BUT i dont want to recompile ALL the levels.
Ok now onto the more complicated question, I have been playing alot of old DOS games of late and while playing Blood (<<Best game ever in my opinion http://www.dosgames.com/dl.php?filename ... /blood.exe ) I was thinking about how they used to do those guns witch were in essence just flat Gifs that were basically photorealistic as far as the rubbish resolution of that time would allow... But I was thinking, now days with the ability to have these types of weapons would be cool!
Im thinking of working on ANOTHER project witch would have these weapons but with 'Photorealistic' gifs! would this be possible? They can also be seen in the weapons of 'Doom 1&2', 'Duke 3D' and 'Quake 1'...
1) Where is the player speed defined?
2)Can I assaighn a 'Decal Define Entitiy' to the player? I want to do this because i want the blood projectiles fired by the zombies to make blood splats on the ground BUT i dont want to recompile ALL the levels.
Ok now onto the more complicated question, I have been playing alot of old DOS games of late and while playing Blood (<<Best game ever in my opinion http://www.dosgames.com/dl.php?filename ... /blood.exe ) I was thinking about how they used to do those guns witch were in essence just flat Gifs that were basically photorealistic as far as the rubbish resolution of that time would allow... But I was thinking, now days with the ability to have these types of weapons would be cool!
![Very Happy :D](./images/smilies/icon_biggrin.gif)