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DOUBLE DOORS COLLIDING
Posted: Tue Nov 14, 2006 12:42 pm
by cbe20032003
Hi, can anyone help?,
I have animated two double doors, that open when the player steps on a pressure pad. (eg. at the front of a shop.) Everything works fine and the doors in the editor animate exactly in the right positions. But when i run the level in RF, the doors seem to melt into eachother and then pull back too far. Its like they have their own momentum or something?
Posted: Tue Nov 14, 2006 4:13 pm
by AndyCR
My guess is the interpolation is off, that happens often with level models in RF. What you should try is adding another keyframe a fraction of a second after the last one after each keyframe, same position as the one it goes after. Something like:
0 - closed
0.01 - closed
2 - open
2.01 - open
4 - open
4.01 - open
6 - closed
6.01 - closed
Posted: Wed Nov 15, 2006 4:54 am
by steven8
That's it!! Thank you, Andy. I'd remembered someone describing just that to me now too long ago, and I wanted to post it for this, but couldn't remember the method!!
thankyou
Posted: Thu Nov 16, 2006 4:07 pm
by cbe20032003
Thanks Andy!, will try that.. makes sense now!
One more thing (sorry to be a nuiscance), the floor in my level is made out of different flat solid brushes at the same height.. when I try the level out Virgil has a tendancy to slide about a lot. He also jumps like a gazelle!
. I have turned truejumping on and have set all slide fields to 0, but it hasnt made any difference?
Posted: Thu Nov 16, 2006 4:59 pm
by cbe20032003
Yeah, thanks Andy, that last post worked a treat.