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[OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES

Posted: Sat Aug 06, 2005 5:31 pm
by cbe20032003
Hi, first of all thanks to everyone for making and supporting RF so well, its definately the coolest thing I have seen on the pc for a long time. :D


My problem is:
1)I make models in milkshape, export .bdy files, texture them in
Lithunwrap put them all in the same directory as astudio and compile
them.
2)When i view the .act files in actorviewer they have all the textures.
3)I put them in media\actors and try to add them in rfeditpro as
staticmeshes. The staticmesh appears but has no texture and is either
completly white or has taken the first texture in the .txl file.

If anybody can help me with this i would REALLY appreciate this as it is drivin me nuts! :twisted:
Thankyou

Posted: Sat Aug 06, 2005 5:36 pm
by Master
Actor textures don't appear in the editor. When you run the level it should have the texture, but in the editor it will take the first texture in your library to texture all the actors.

Posted: Sat Aug 06, 2005 8:08 pm
by hike1
but in the editor it will take the first texture in your library to texture all the actors

Actually takes the last texture you added to rfpack

Posted: Sat Aug 06, 2005 8:10 pm
by Master
but in the editor it will take the first texture in your library to texture all the actors

Actually takes the last texture you added to rfpack
My mistake.

Posted: Sat Aug 06, 2005 10:22 pm
by cbe20032003
Hi thanks for your help guys, tried that out, but i am still left with a completley white 'hole' where the staticmesh should be when i preview the level in RF. :?
Any ideas what im doin wrong?

Posted: Sun Aug 07, 2005 1:32 am
by Ransom
What parameters are you entering for the static mesh entity?

staticmesh

Posted: Sun Aug 07, 2005 3:01 pm
by cbe20032003
The only parameter I have changed is the szactorfile..

Posted: Sun Aug 07, 2005 3:42 pm
by hike1
Your textures must be powers of 2, 16x32, 128x256, etc, if not
they'll display in actorviewer but not in game. Check the
faq
http://terrymorgan.net./rffaq.zip for tips and there are some
static meshes on http://terrymorgan.net/download.htm, (domes.zip?) see if
they load.

staticmesh

Posted: Mon Aug 08, 2005 12:42 pm
by Guest
Thanks for all the help guys. :D
I think it might be something to do with the way i am exporting from Ms3d, because when i dont go through Lithunwrap, the textures are there! (just not UV mapped). I must be doin somethin stoopid :oops: ha ha!

Posted: Tue Aug 09, 2005 5:07 am
by Spyrewolf
AS hike suggested the textures must be square, and also the must be BMP's or TGA's only as well,

make sure you have typed the name in the szactorfile exactly right as well it is case sensitive as well

i.e notwhitehole.act

THANKYOU

Posted: Wed Aug 10, 2005 2:50 pm
by cbe20032003
:D :D :D
YOU GUYS ARE STARS!
Thanks for all the help!!
It was me exporting models without properly texturing them in ms3d

Duh!
Thanks again :lol: