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transparency
Posted: Thu Nov 23, 2006 3:51 am
by revolutiongames2004
ill keep it short, how do i do the transparency on a models textures? i tried the 255,0,254 thing, but it yields nothing but pink, if alpha maps would work, id like to know how to do it, im very very short on time, and i need an answer soon
Posted: Thu Nov 23, 2006 9:37 am
by QuestOfDreams
If you're using milkshape and want the color keying to work you have run the bdy file through the geBodyFix tool.
TGA files will work too but the actor creation tools don't support them. So create your actor with an ordinary bitmap and use the tga2gebmp2 tool to replace the texture with a tga image.
Posted: Fri Nov 24, 2006 2:39 am
by revolutiongames2004
thank you
