Levels compatability, and texture resolutions (RF2)
Posted: Mon Nov 27, 2006 4:46 pm
I was just wondering, well I know that it was already announced that levels (bsp files) made in RF will work fine in RF2 but will the new level editor be able to apply new effects/entitys to the old levels? What I mean is that say I make all the levels of the game and then when RF2 comes along Ill want to 'update' them to take full advantage of all the new features and abbilitys of the new engien (like adding bumpmaps and all that jazz) well will this be possible??
My second question is about the textures that the new level editor will support, will we be able to use textures of higher rez than 256x256? I know we can already use 512x512 but the editor doesnt like that, also now that well be taking advantages of GFX cards (and since I think on average people will have a min of 1gig ram by 2010) mabey we could now use higher rez textures?
So I think my question overall is what new advances and how much compatability do you expect there to be with the new RF2 editor?
My second question is about the textures that the new level editor will support, will we be able to use textures of higher rez than 256x256? I know we can already use 512x512 but the editor doesnt like that, also now that well be taking advantages of GFX cards (and since I think on average people will have a min of 1gig ram by 2010) mabey we could now use higher rez textures?
So I think my question overall is what new advances and how much compatability do you expect there to be with the new RF2 editor?