button door?

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fps
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Joined: Mon Sep 26, 2005 9:54 pm
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button door?

Post by fps »

Ive done this before but i cant remember how.
what is the proper way to make a brush model into a button that triggers a door, ambient 3daudiosource sounds, lights, and turns other brush buttons on so they can be used?

i am sure that this involves setting up a bunch of triggers, doors, and possibly a levelconroller or somthing but i need help.

Thanks,
Fps
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Juutis
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Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

First, make the button brush and convert it into a model in the 'Models' tab.
Then create a trigger entity and attach it to the model (Set Model = *model name* in the properties). Set 'bNoCollide' to true and 'UseKey' to true. Name the trigger something like 'button1' (the name of the trigger is in the field 'szEntityName' - NOT in 'TriggerName').


If you want it to trigger another entity (a door, light etc...), just put the trigger's name in the 'TriggerName' field of the entity. However, you will need to use DynamicLights because normal lights can't be turned off.
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