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Help with leaks

Posted: Mon Dec 18, 2006 1:19 pm
by ititrx
:(

Is there an easy way to find level leaks? I have been following the book tutorial, building the first level.

Snap to grid is on at 8 texels, walls,floors,ceilings all look tight from the inside and outside, YET THERE ARE STILL LEAKSlL! Arghhh...

It takes forever and a day to cover the area looking for any leaks, there must be a better way. Is there someplace in the code it shows this?

Posted: Mon Dec 18, 2006 1:36 pm
by QuestOfDreams
If you try to compile a level and the compiler detects a leak it will create a leak file (.pnt). You can open this file with the editor and it will show you a line going right through the leak.

UMMMMM.... its not making the .pdt file

Posted: Mon Dec 18, 2006 2:02 pm
by ititrx
I thanked you in a new post by accident, I was just so excited I hit the wrong button!

I find one file test.pdt, for a different item then the one I am working on. I decided to look at it anyway and when I open it, FR SHUTS DOWN.

Sooooo, Im not sure what's up.....

compile text...

Posted: Mon Dec 18, 2006 2:08 pm
by ititrx
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 39
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 39
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 74.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.


I believe this failed because of the leaks? :?:

Posted: Mon Dec 18, 2006 5:20 pm
by Jay
No this means that you have no PlayerStart and PlayerSetup Entities.

For a level to work, you need those two to be inside the level.

Check out if you have them, if you do not then add them inside of the level.

Hope this helps.

Posted: Tue Dec 19, 2006 8:56 pm
by hike1
RF FAQ http://terrymorgan.net/rffaq.zip

Demos, Tuts http://terrymorgan.net/download.htm

hit CTRL-F 'search' and type 'leaks'

If your level leaks, the compiler will tell you
'IT LEAKS!'

Posted: Wed Dec 20, 2006 6:48 pm
by GD1
QuestOfDreams wrote:If you try to compile a level and the compiler detects a leak it will create a leak file (.pnt). You can open this file with the editor and it will show you a line going right through the leak.
Why do you never tell US this stuff Daniel? I've been here for years and I never knew that.

Posted: Thu Dec 21, 2006 8:09 pm
by psYco
WHAT THERES AN ACTUAL WAY TO FIND LEEKS!! OMFG! like i always just put my level in a biiiiiiiiiiiiiiiiiiiiiiiiiiiiig box to prevent leeks, i did that out of desperation after searching the level for a leek forover 2 hours LOL well hey now i know!

Posted: Fri Dec 22, 2006 12:15 am
by hike1
line 7585 rffaq
Q. My level won't compile, it says * *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*

A. Open up 'test.pnt', a red line will be drawn from an entity to
where the 'liquid' is leaking out the crack. See one of the
worldedit tips.zips on the /Download.htm page of terrymorgan.net for
details.


Line 12978

World Editor 2 bug Q. sometimes I'll get a leak, when I import the .pnt file,
there's a red line from the playerstart entity to outer space.

A. Usually the .pnt file's red line starts at a light entity, if it starts at
the playerstart entity, delete it and make another one.

http://terrymorgan.net/rffaq.zip

Posted: Fri Dec 22, 2006 10:11 am
by psYco
oh yeah! i didnt read the faq... *hangs head in shame* my bad.

Posted: Fri Dec 22, 2006 1:10 pm
by QuestOfDreams
I'm pretty sure I've mentioned it before... also there's the Genesis3D forum and the RF FAQ...