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Strange problem with water

Posted: Wed Jan 03, 2007 11:40 pm
by stvsteve
hi everyone!

I REALLY have a strange problem with water in my first map. Most of the map is covered with water with just 2 kinds of islands.

The strange thing is, that everytime i make the model of the water bigger than a certain amount ALL of my level seems to be full of water, even these parts, that the model shouldn't influence.

When the watermodel is small enough it works perfectly, but everytime i make it just a little bigger, it is possible to swim even up to the sky and, unfortunately, drown anywhere :shock: :lol:

Did i do something terribly wrong, or is there just a 'critical mass' that there shouldn't be more water than a certain amount in a level?

thanx for your ideas and help.

Posted: Thu Jan 04, 2007 7:11 am
by Jay
I once had this probem too. I don't know exactly how i solved it but try to remove the model and add it again with the size you wanted.

by the way, welcome to the forums! :D

Posted: Thu Jan 04, 2007 12:17 pm
by stvsteve
Thx for the welcome, Jay! :D

So i did what you said now about ten times and there's still no effect... I tried only deleting the model, and recreating it, i tried removing the brush, or removing the 'liquid'-template and add it again.
Always the same...
At least i figured out, what seems to be the maximum watersize. I add the level, so everyone can see for himself.. just try to make the water a little bigger and it won't work anymore.

if anybody can fix this level, or give me a hint how to fix it myself i would really be happy!

adding the file seems not to work... here's the link, where you can dl it:
http://insel.heim.at/jamaica/321301/Tutorial3.3DT[/url]

Posted: Thu Jan 04, 2007 3:23 pm
by psYco
you tried using multiple brushes yet? Like 2 small rather than 1 big? and welcome 2 RF, its safer here...

Posted: Fri Jan 05, 2007 12:56 am
by stvsteve
thanks for the help!
It's now like Jay said. I removed it again.. I added the brush, compiled, made the brush the right size, compiled, made the brush a model, compiled, added the liquid template, compiled, linked the liquid with the wrong model, compiled, linked it with the right model, compiled, and it WORKS!
I'm still not sure, what it was i changed, but it helped!

Thx folks!