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level editing

Posted: Sat Jan 06, 2007 4:47 am
by darksmaster923
is it possible to create levels for rf with gtk radiant?

Posted: Sat Jan 06, 2007 5:24 pm
by GD1
No, not right now. But, I've been using GTKRadiant exclusively with the Clockwork Engine, and it is an amazing editor. Almost puts RFEditPro to shame, except that it is a bit harder to use.

Posted: Sat Jan 06, 2007 7:19 pm
by darksmaster923
well can i use something else besides rfeditpro and the alt ones in the dl section

i ran into another prob. astudio can create my anim

Posted: Sat Jan 06, 2007 10:58 pm
by Juutis
WorldCraft is a great level editor and it works with RF. Basically any editor, that can export to .MAP, will do.
I think you need to download an older version of WorldCraft if you want to make levels with it - I remember hearing something like that. I'll see if I can find out more...

Posted: Sun Jan 07, 2007 2:28 am
by darksmaster923
radiant saves to map

Posted: Sun Jan 07, 2007 8:15 am
by jonas
I don't know if its really a .map file that realityfactory uses. If you look in your realityfactory/media/levels folder you will notice .3dt, .map, and .bsp. I did a test and stuck a several different .map file that were in my levels folder in the character file as a starting map. It crashed every time. i'm not sure exactly what rfeditpro does with the .map file, but rf doesn't seem to use it. You might be able to pull a .map file from another level editor into rfeditpro then compile them.

Posted: Sun Jan 07, 2007 9:36 am
by QuestOfDreams
The map files that are produced by the RF editor are not the same as a Quake 2 type map file. These files are just temporary files used in the compile process and should not/cannot be opened in the editor. However, Quake 2 map files can be opened and used within the editor.

Posted: Sun Jan 07, 2007 6:50 pm
by scott
and will work just like bsp geometry?

Posted: Mon Jan 08, 2007 1:11 am
by AndyCR
Correct, though there sometimes, depending on the editor, is an issue with texture coordinates that you have to use rfedit (non pro) to fix. Search the forums for .map texture alignment or something like that, it's a simple but strange solution.

Posted: Mon Jan 08, 2007 2:11 am
by SithMaster
What is the editor for Half Life? It could be the worldcraft but i was sure it was hammer or something. I think you can use that one with rf. Check rust game design for info.

Posted: Mon Jan 08, 2007 3:42 am
by scott
the only problem i see with all of this is the licensing issues of using other software, i was trying to get milkshape to export a simple face either to .bsp geometry or .map, the only working export function within milkshape left is the Q3radiant export wich as AndyCR mentiond came with problems when importing it into RFedit pro, if i import it to the rfedit editor would it be possible to save that and then import into RFedit pro?

Posted: Mon Jan 08, 2007 5:46 am
by jonas
scott wrote:the only problem i see with all of this is the licensing issues of using other software, i was trying to get milkshape to export a simple face either to .bsp geometry or .map, the only working export function within milkshape left is the Q3radiant export wich as AndyCR mentiond came with problems when importing it into RFedit pro, if i import it to the rfedit editor would it be possible to save that and then import into RFedit pro?
Yes a simple box exported from milkshape as Q3radiant looks extremly odd. each triangle or polygon used to make up the box is treated almost as a separate Hollow box. Very strange. :x

Posted: Mon Jan 08, 2007 2:35 pm
by Juutis
SithMaster wrote:What is the editor for Half Life? It could be the worldcraft but i was sure it was hammer or something. I think you can use that one with rf. Check rust game design for info.
Yes, it's Valve Hammer Editor, which was earlier known as WorldCraft.
That can indeed be used with RF, but it's illegal to use newer versions than 3.3.

Check this thread:
http://www.realityfactory.info/forum/vi ... php?t=701&