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milkshape exporter
Posted: Sat Jan 06, 2007 5:28 pm
by darksmaster923
i cant find the milkshape bdy exporter can anyone show me where it is
Posted: Sat Jan 06, 2007 5:41 pm
by Jay
In milkshape3d go to File->Export. There it should be.
Posted: Sat Jan 06, 2007 5:52 pm
by darksmaster923
i dont see it. i have version 1.7.10
Posted: Sat Jan 06, 2007 6:03 pm
by Jay
Well now that should clarify it: It's actually called Genesis3d BDY Exporter because Genesis3d is the engine of RealityFactory. (Click onto the image to make it larger)
Well i hope this helps.
Posted: Sat Jan 06, 2007 7:17 pm
by darksmaster923
ah. ty

Posted: Sun Jan 07, 2007 6:39 pm
by darksmaster923
now astudio cant create my anims
Posted: Sun Jan 07, 2007 8:03 pm
by rgdyman
ok.. try to explain what steps u are taking during the actor creation,, this will help us narrow down whats going wrong.
Posted: Sun Jan 07, 2007 8:38 pm
by darksmaster923
first i export a bdy file & a mot file from milkshape.
I then put the model in Astudio.
If i compile ONLY the model its fine.
But if i put in mot in it fails
Posted: Mon Jan 08, 2007 1:26 am
by AndyCR
Please give us the exact steps you are taking to add the animation.
Posted: Mon Jan 08, 2007 2:04 am
by darksmaster923
okay. after i added all my bones, i didnt touch the anim button(it was idle anim) i exported the model with bones in bdy and then exported as mot. i fired up astudio. put in model path & anim path & named it idle. i pressed build and said
Building 'C:\RealityFactory\tools\M16A2.apj'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Body is up to date
Making Motions
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Making Motion #0 'idle'
'idle.mot' out of date. (Older than '.\BldTemp\M16A2.BDY')
'.\BldTemp\idle.MOT' out of date. (Doesn't exist)
Copying Motion file 'idle.mot' into '.\BldTemp\idle.MO1'
Compressing Motion '.\BldTemp\idle.MOT' (Details in log file '.\BldTemp\idle.LOG')
ERROR: Failed to create motion from source motion file '.\BldTemp\idle.MO1'.
Error: motion optimize failed
Error: unable to optimize temporary motion file '.\BldTemp\idle.MO1' to final '.\BldTemp\idle.MOT'
Error: Failed to build motions. Unable to make Actor.
Posted: Mon Jan 08, 2007 1:11 pm
by Jay
if you mean with that that there was no real animation (you never touched the animate button), then it's really simple: actor studio looks for a motion in the file you gave to it, and it cannot find one, so it cannot optimize it.
You have to have at least one frame in the animation for it to work.
Posted: Tue Jan 09, 2007 1:15 am
by darksmaster923
works but when i tried to open it in actviewer it says enginebeginframe error and crashes
Posted: Tue Jan 09, 2007 3:10 pm
by Jay
BeginFrame error means your texture is not the right size.
Textures have to be a power of 2, e.g. 128x128, 256x256,64x64, combinations like 128x256 or 256x64 also work.
There is no limit in size, so you can get your textures up to any size you want, but normally anything above 512x512 is just silly because it eats graphics memory (512x512 texture in 32 bit mode->1MB) and also adds only little more detail.
Posted: Wed Jan 10, 2007 12:24 am
by darksmaster923
got it working but textures dont show (yes its in powers of 2)
Posted: Wed Jan 10, 2007 4:10 am
by hike1