how to add enemy
Posted: Mon Jan 08, 2007 6:55 am
the manual doesnt say anyhting about putting them in level
The Pawn entity is used to make scriptable friendly nonplayer characters. They work in conjunction with the ScriptPoint entity, which provides paths for the Pawn to travel on.
The fields for the Pawn entity are:
Angle - direction pawn will face when spawned
ChangeMaterial - Name of section containing material change info.
ConvOrder - name of conversation run at the start of a conversation
ConvScriptName - name of script file used for conversations
HideFromRadar - If true then does not show on radar
PawnType - name of the pawn type as defined in Pawn.ini
ScriptName - name of the script file used by this pawn
SpawnOrder - name of the Script Order run at spawn time
SpawnPoint - name of a ScriptPoint associated with this pawn
SpawnTrigger - trigger name used to spawn this entity
szEntityName - Name of this entity