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new model

Posted: Mon Jan 15, 2007 6:50 pm
by darksmaster923
i replaced the robot model with a new one, but now it doesnt do any damage

Posted: Mon Jan 15, 2007 11:59 pm
by rgdyman
I dont use that script so please excuse me if Im off base with this.

You may need to check thr Fire Bone name.

Posted: Tue Jan 16, 2007 6:13 am
by darksmaster923
cant seem to open robot. decompiled and tried to import milkshape crashed

Posted: Wed Feb 21, 2007 12:12 am
by incenseman2003
I to have had that issue and would like to know if there is way to fix it.

I am using Milkshape 1.7.9

I had an earlier version of milkshape and it did te same thing.

Can someone give some insite into the issue?

Posted: Wed Feb 21, 2007 11:37 am
by bernie
Try loading the robot.bdy file created by decompile in milkshape into LithUnwrap and then save as robot.3ds milkshape will then load the .3ds file. This happens frequently with milkshape it doesn't recognise it's own .bdy files when it decompiles them sometimes. It still has the same problem with milkshape 1.7.10. Dont worry its just a bug in milkshape that's always been there :roll: .

Posted: Sat Feb 24, 2007 9:44 pm
by darksmaster923
it works!!!!(inserts dance smiley)

Posted: Sat Feb 24, 2007 10:09 pm
by psYco
If someone in a previous post helped you achieve this fixed (working) state you should probably, (based on correct english and pretty much global etiquete) say thank you... But thats just if you want to be polite... :?