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Ai Pathfinding
Posted: Sat Jan 20, 2007 12:39 am
by darksmaster923
Can RF2 have Ai path finding, u know, when you dont have to set paths, they just walk everywhare
Posted: Sat Jan 20, 2007 1:03 am
by Jay
Maybe this may be a good idea, but i am not too sure if this is possible without use of script points, because even in some great commercial games pathfinding is done with script points.
Like in Gothic 1+2 they used many many script points.
It could be a good compromise to write an algorithm that uses script points (and a script point can be connected to any number of other script points in this example) and then searches a path through them to find the way through the level to the destination script point.
Posted: Sat Jan 20, 2007 4:10 am
by AndyCR
If you can code it in Python, RF2 can do it - I think it is possible by virtue of "learning" bots - basically, you let the AI watch you play the level, and it mimics to an extent what you have done, setting it's own path points based on that. I imagine other ways are possible; I haven't studied AI much.