Wont compile
Posted: Fri Aug 12, 2005 4:46 pm
First i tried installing the 072a release from a perfectly good cd and it said that the setup was corrupted so i clicked on the rf 071 to see if it worked. It installed and i made a two room level and tried to compile. It ran through the logo but then goes black and crashes. But in the console it says compiled successfully. I downloaded a new 072, installed and it happened again it wouldnt let me preview. This happens in both the 071 and 072 releases.
However it did let me preview when i set the video for opengl but it was like playing avp. I was walking where the ceiling should be and the mouse was inverted.
heres the 072 console
** BSP Compile Version: 15
** Build Date/Time: Nov 28 2003,21:24:04
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 6, 264
Num Solid Leafs : 6, 360
Num Total Leafs : 7, 420
Num Clusters : 1, 4
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 36, 288
Num Planes : 24, 480
Num Faces : 16, 576
Num Leaf Faces : 16, 64
Num Vert Index : 65, 260
Num Verts : 19, 228
Num FaceInfo : 3, 192
Num Textures : 1, 52
Motion Data Size : 40
Tex Data Size : 49153
--- Vis GBSP File ---
Loading Portal File : d:\realityfactory\media\levels\rfedit1.GPF
NumPortals : 0
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Total visible areas : 1
Average visible from each area: 1
FileName d:\realityfactory\media\levels\rfedit1.bsp
--- Radiosity GBSP File ---
Num Faces : 16
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 65 RGB faces (Full Vis only)
Light Data Size : 6754
Num Light Maps : 16
------------------------------
Compile successfully completed
Previewing rfedit1
However it did let me preview when i set the video for opengl but it was like playing avp. I was walking where the ceiling should be and the mouse was inverted.
heres the 072 console
** BSP Compile Version: 15
** Build Date/Time: Nov 28 2003,21:24:04
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 6, 264
Num Solid Leafs : 6, 360
Num Total Leafs : 7, 420
Num Clusters : 1, 4
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 36, 288
Num Planes : 24, 480
Num Faces : 16, 576
Num Leaf Faces : 16, 64
Num Vert Index : 65, 260
Num Verts : 19, 228
Num FaceInfo : 3, 192
Num Textures : 1, 52
Motion Data Size : 40
Tex Data Size : 49153
--- Vis GBSP File ---
Loading Portal File : d:\realityfactory\media\levels\rfedit1.GPF
NumPortals : 0
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Total visible areas : 1
Average visible from each area: 1
FileName d:\realityfactory\media\levels\rfedit1.bsp
--- Radiosity GBSP File ---
Num Faces : 16
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 65 RGB faces (Full Vis only)
Light Data Size : 6754
Num Light Maps : 16
------------------------------
Compile successfully completed
Previewing rfedit1