Cliché glowing crystal area with dynamic lighting
Posted: Sun Jan 21, 2007 12:52 am
I'm doing an area that will be lit mostly by crystal shards protruding from the cavern walls, and I've run into a problem:
The shards are blocking light, causing them to be surrounded by a dark circle at the base. The shards themselves are lit, which only makes the problem more obvious.
Is there a way to make a brush so that it won't block the lighting (completely transparent to light)?
Surrounding the shard with multiple lights isn't an option because of the 30-light limit on dynamic lights.
Any help is greatly appreciated.
The shards are blocking light, causing them to be surrounded by a dark circle at the base. The shards themselves are lit, which only makes the problem more obvious.
Is there a way to make a brush so that it won't block the lighting (completely transparent to light)?
Surrounding the shard with multiple lights isn't an option because of the 30-light limit on dynamic lights.
Any help is greatly appreciated.