RF can do compasses that show direction. Can it do an indictator showing a players vertical angle as well? I have pasted the INI info for the compass here. If it can be done can someone please show how it has to be done?
[compass]
frame = hud\hud_compassfrm.bmp
framealpha = hud\a_hud_compassfrm.bmp
indicator = hud\hud_compass.bmp
indicatoralpha = hud\a_hud_compass.bmp
framex = -138
framey = 138
indicatoroffsetx = 46
indicatoroffsety = 7
[radar]
frame = hud\hud_radar.bmp
framealpha = hud\a_hud_radar.bmp
indicator = hud\indicator_green.bmp
indicatoralpha = hud\a_indicator.bmp
npcindicator = hud\indicator_red.bmp
npcindicatoralpha = hud\a_indicator.bmp
framex = -138
framey = 10
range = 3000
This might get confusing, but I am sure that there is someone that can give the info I need.
How do I make an angle indicator?
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
How do I make an angle indicator?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm