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Can a static mesh be used as a cut brush?
Posted: Sun Jan 28, 2007 2:08 am
by Fireblade
I'm trying to cut a trench into my level so I can fill with water and make a stream.
Is there a way to make a static mesh into a cut brush, or do I just need to cut out a large block and set a mesh into it?
Posted: Sun Jan 28, 2007 5:48 am
by AndyCR
No, afraid there isn't a way to do that. Yes, a static mesh used as the trench itself would be the best way.
What about lighting for static meshes?
Posted: Mon Jan 29, 2007 4:25 am
by Fireblade
Thanks for the help on that last issue
I have another question...
I've made some very nice .act actors, including a nicely-built (in my opinion) hut. The problem is that when I use the static mesh entity to get a an actor in, it doesn't seem to be affected by any of my lighting, it's either "glowing" or pure black. I spent about an hour playing with the different settings, and got nothing. Any ideas on what I'm doing wrong?
Posted: Mon Jan 29, 2007 5:39 pm
by psYco
I had this problem a while ago, but i think i got it working again by changing something in the scripts... Im not sure how though...
Posted: Mon Jan 29, 2007 8:06 pm
by Fireblade
Would it be easier to use a StaticEntityProxy Entity + Clip brush for the same effect?
It looks like all of the .act-base entities are doing this. How do you apply a script to a static object?