Another question on RF2 and cutscenes.
Posted: Mon Jan 29, 2007 6:24 pm
I was just wondering how RF2 will handle cutscnes (if youve even got there if not then how do you expect it to work?) My game uses ALOT of cutscenes in a similar way to how Final Fantasy used them (long renderd cinematics for every few minutes of game play.) and also in the way that 'Oddworld: Abes Oddesy' and 'Grim Fandango' use them, (to perform things that just could not be done in the engien easily e.g. player stabs spear into hole in game cutscene begins in which the same level is renderd and then the wall collapses and the player falls to the ground.)
All the cutscenes would be saved in some kind of video format eg .avi/.mpeg so I just wanted to know if there will be support for running video files from the game files at will? This can happen in the current version of RF but it tends to freeze or pause for a few minutes on a black screen while it loads the video Im hoping for something to let me smoothely blend between the game and pre renderd sequences.
Thanks
Jason
All the cutscenes would be saved in some kind of video format eg .avi/.mpeg so I just wanted to know if there will be support for running video files from the game files at will? This can happen in the current version of RF but it tends to freeze or pause for a few minutes on a black screen while it loads the video Im hoping for something to let me smoothely blend between the game and pre renderd sequences.
Thanks
Jason