Menu Graphics
Posted: Thu Feb 01, 2007 12:17 am
Hey, just working on my game, and i realized, I NEED a new menu background. is there any good free programs to make one? and any good tuts? THX BYE
Those lines are the links to other menu screens such as New Game, Load Game, etc. Just change one at a time until you find a result you like. The numbers in the position screen_X lets you move the .bmp for things like New Game button over left or right. 0 represents all the way left, and higher numbers move the image right. Same rules apply for screen_Y, top of the background image is 0, and higher numbers move the "button down.main=0 0
; define New Game button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y Animation# AnimationOver#
newgame=23 128 0 128 32 0 0 128 0 -1 -1
; define Multiplayer button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y background# title# Animation# AnimationOver#
multiplayer=23 160 0 128 32 0 32 128 32 0 1 -1 -1
; define Load Game button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y background# title# Animation# AnimationOver#
loadgame=23 192 0 128 32 0 64 128 64 0 2 -1 -1
; define Save Game button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y background# title# Animation# AnimationOver#
savegame=23 224 0 128 32 0 96 128 96 0 3 -1 -1
; define Options button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y background# title# Animation# AnimationOver#
options=23 256 0 128 32 0 128 128 128 0 4 -1 -1
; define Credits button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y background# title# Animation# AnimationOver#
credits=23 320 0 128 32 0 192 128 192 1 6 -1 -1
; define Quit Game button
; format : screen_X screen_Y image# width height image_X image_Y mouseover_X mouseover_Y Animation# AnimationOver#
quitmain=23 352 0 128 32 0 224 128 224 -1 -1
; define Return to Game text
; format : screen_X screen_Y font
returntext=0 320 FONT9