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m16

Posted: Fri Feb 02, 2007 5:46 am
by darksmaster923

Posted: Fri Feb 02, 2007 4:44 pm
by scott
unfortunatly not, the polygon count at 3348 is way to high, try aiming models at 200 -400 might be better instead of putting all the detail in with polygons use textures they help alot and still makes it look good.

Posted: Fri Feb 02, 2007 10:34 pm
by darksmaster923
what would happen if a put 3000 poly models

Posted: Fri Feb 02, 2007 11:06 pm
by QuestOfDreams
your frame rate will go down...

Posted: Sat Feb 03, 2007 5:22 am
by darksmaster923
imported and my frame rate didnt go down! woo!!!

Posted: Sat Feb 03, 2007 5:59 am
by scott
i wouldnt expect it to go down with just the model, but you design your level and add textures soon slows down your pc, add lighting effects, slows down even more, while adding a 3k polly model will work it is unadvisable

Posted: Sat Feb 03, 2007 1:07 pm
by Jay
yes the problem is that weapons will be seen for the most time, meaning you can have 3000 less polys for the scene because of a high poly model that could have been replaced by a lowpoly model with a bumpmap. If you really want to waste the polys you could have spent on nice scenery then it's your thing, i wouldn't do that.