game flood (part of turbo squid)
game flood (part of turbo squid)
i just got an email from turbo squid ( http://www.turbosquid.com ) about a new project they have started called gameflood ( http://www.gameflood.com )
now what got me interested was this part of the emial.
at gameflood you will find:
Forums, in which you can meet other gamers/developers, find a project to join, or simply discuss video games; or create your own forums to advertise new projects
this is an already large community established and could bring new possibilities to team members joining and creating games.
and with most of these people being 3d artists and moders of games then they could be willing to help create a game, afterall a mod is new models/geometry/textures imported into a game engine. and the only difference here is that this engine is free.
and a cool set of tools, there is no mention of cost so it could be free http://www.gameflood.com/Workshop/Index.cfm
now what got me interested was this part of the emial.
at gameflood you will find:
Forums, in which you can meet other gamers/developers, find a project to join, or simply discuss video games; or create your own forums to advertise new projects
this is an already large community established and could bring new possibilities to team members joining and creating games.
and with most of these people being 3d artists and moders of games then they could be willing to help create a game, afterall a mod is new models/geometry/textures imported into a game engine. and the only difference here is that this engine is free.
and a cool set of tools, there is no mention of cost so it could be free http://www.gameflood.com/Workshop/Index.cfm
Last edited by scott on Sat Feb 03, 2007 6:01 am, edited 1 time in total.
*GD*
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Yeah I got an email about that. Its pretty sweet. A ton of Half life 2 models. I didn't know making half-life 2 mods was so popular.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
i have read the licence agreement and created my own acount, im not too sure on the licenincing issues but they seem just to consern the system they have made, i am going to email them and see if using their system somehow ties you into publishing it with them as thats the only consern i can see at the moment.
*GD*
heres the email I think itll be helpful for those who dont know what turbo squid is and give some more info...
looks great but the site seems to be down at the moment! I think this could be really cool!Your partners at Turbo Squid are proud to invite you to join our latest project: GameFlood, the premier online destination for artists to create, publish, and distribute add-on game content (including mods, maps, characters and weapons).
We have reserved an account for you that is linked to your Turbo Squid account: just click this link and enter your Turbo Squid member login and password to get started.
GameFlood is designed to help our artists develop new revenue streams by distributing their work directly to gamers. The market for video game content is literally thousands of times larger than the traditional 3D art market, and GameFlood will make it easier than ever before to produce game assets and get them into the hands of a thriving community of gamers.
At GameFlood, you'll find:
* Our proprietary Mashup Studio functionality, where you can design individual weapons, characters, or maps that users can mix-and-match into their own creations
* A totally free and robust project management toolset called Workshop, which gives you a web-based filesystem (up to 1 GB storage); it also simplifies the processes of finding a team to join (or building a team of people who complement your skills), designing a project, managing deadlines, and tracking tasks and bugs
* Forums, in which you can meet other gamers/developers, find a project to join, or simply discuss video games; or create your own forums to advertise new projects
* A large and growing Library of the best add-on game content for the hottest online PC games
The Future of GameFlood
Soon, we will begin introducing a new business model for 3D artists venturing into the video games world, but in the meantime we are hoping that you will check out GameFlood and let us know what you think. Your feedback is vital as we strive to make GameFlood as powerful, easy-to-use, and successful as it can possibly be.
We believe that GameFlood has the potential to become a revolutionary force in the video game business and to open up new revenue streams for the most talented artists in the 3D industry. We believe that your talent will make you an important part of that revolution.
My Deviant Art - http://black-crusader.deviantart.com
Re: game flood (part of turbo squid)
NICE does it matter that im only 12(SHHHHHHHH) but i have been making games and coding 2d games and now geting into 3dgames i always wanted to make 3d games i just wanted to start easy with 2d flash games firstscott wrote:i just got an email from turbo squid ( http://www.turbosquid.com ) about a new project they have started called gameflood ( http://www.gameflood.com )
now what got me interested was this part of the emial.
at gameflood you will find:
Forums, in which you can meet other gamers/developers, find a project to join, or simply discuss video games; or create your own forums to advertise new projects
this is an already large community established and could bring new possibilities to team members joining and creating games.
and with most of these people being 3d artists and moders of games then they could be willing to help create a game, afterall a mod is new models/geometry/textures imported into a game engine. and the only difference here is that this engine is free.
and a cool set of tools, there is no mention of cost so it could be free http://www.gameflood.com/Workshop/Index.cfm
dsasdssssssssssssssssssssssss
yeah! and like its actually wicked cause i love RF casue it attracks mainly people who are new to game dev and this helps to spread it around cuase I remember when i started out with 2D games when i was just about 12 and like now im on my 2nd 3D project (this one im really having high hopes for) and its about two years down the line and ive learnt sooooo much and now well like yeah its awsome
My Deviant Art - http://black-crusader.deviantart.com
when youre done with it send me the demo it sounds kool with 2 YEARS of work with it i would love to see a demopsYco wrote:yeah! and like its actually wicked cause i love RF casue it attracks mainly people who are new to game dev and this helps to spread it around cuase I remember when i started out with 2D games when i was just about 12 and like now im on my 2nd 3D project (this one im really having high hopes for) and its about two years down the line and ive learnt sooooo much and now well like yeah its awsome
dsasdssssssssssssssssssssssss
- BLACK_PHOENIX
- Posts: 126
- Joined: Wed Sep 27, 2006 6:42 am
its amazing how many young teenagers get into game development.
this must sound strange but im only 15. and was doing since i was like 10.
i learned how to use a pc at 4.
I never really did any 2D games. i just jumped into doing 3D games.
there are already 4 people here under the age of 16 and its just surprizing how many more kids and teens there are than adults.
this must sound strange but im only 15. and was doing since i was like 10.
i learned how to use a pc at 4.
I never really did any 2D games. i just jumped into doing 3D games.
there are already 4 people here under the age of 16 and its just surprizing how many more kids and teens there are than adults.
i wish i was as lucky to have a pc at 4, my first pc was a family owned amstrad, i think the maximum screen colour depth was 16 colours... probably cost alot at the time aswel. but as soon as i got a pc that could handle 3d apps i started straight away being a fanatic gamer from way back when the snes was around with super mario bro. ahh the good old days i also never botherd with 2d games but did do 2d animation.
*GD*
yeah well im 15 now, oh and scott, how do you browse the projects on game flood??? I tried but got confused... and yeah i put 'The red button story' up there...
Oh and samysam I also saw your forum while i was there by accident i found it. Or mabey its another samysam? I rate that all the ppl from RF should upload there names here so ppl from RF can add eachother as friends.
my tag on game flood is "hellblazerjj"
oh and @samysam: I dont just have a demo but you can download my full game "the school of the dead" its the site in my sig http://www.sotd.co.nr just go to downloads.
Oh and samysam I also saw your forum while i was there by accident i found it. Or mabey its another samysam? I rate that all the ppl from RF should upload there names here so ppl from RF can add eachother as friends.
my tag on game flood is "hellblazerjj"
oh and @samysam: I dont just have a demo but you can download my full game "the school of the dead" its the site in my sig http://www.sotd.co.nr just go to downloads.
My Deviant Art - http://black-crusader.deviantart.com