team selection

Topics regarding Scripting with Reality Factory
Post Reply
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

team selection

Post by darksmaster923 »

2 Questions
Q1. How do i make teams
Q2. How do i make a team and gun select screen
Herp derp.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

i am sorry but i don't understand. What kind of teams?
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

two opposing teams on an fps
Herp derp.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

If your trying to make a mutiplayer game you should know that RF lets other people into your game but they cannot interact with each other. If you shoot someone they dont get damaged. Also if they kill any pawns that happen to be in the game you dont see the pawns as dead. That part of the code for the game engine is incomplete at the present time. There is no definate time when it will be complete if ever.

If you plan on making a game that is not multiplayer then heres how to make the team senario work.

1) You should make all the actor files for your teams.

2) put all the actors in the the C:\RealityFactory\media\actors.

3) Modify your character.ini and use the the entries that are already there as examples to add all the characters that can be chosen for your game.

4) Create you level so that your teams and all its members spawn in at the same time.

5) Be sure to look at the scripts for that you use for your different teams and make sure that they are all set to different groups so they will shoot at each other.

By the time that you are in your game you will have chosen the team and the character that you want to play as.

There are more details then that but those are the basics. Once you get started you will see just how it is done.

Be sure to check the manual and the FAQ for anything that might help you.

Let me know if this was helpful.

Dig in and have a ball.

Later.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

dont know how that would work because i plan to use the character select screen as a map screen
Herp derp.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

You could use the difficulty selection screen as the team selection screen.
Pain is only psychological.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Cool idea Juutis. I never thought of that. I could work with the proper aproach. I will make note of it for future use myself.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

uh, gonna need a tut
Herp derp.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

okay, i got the difficulty menu working but how would it make a char screen
Herp derp.
Post Reply