[NOT A BUG] Custom weapons need virgil biped
Posted: Sat Feb 10, 2007 5:05 pm
Custom weapon actors dont appear on a custom player hand in 3rd person view-and the other views,unless they use Virgil's biped skeleton.
However,Virgil's default weapons appear even if i replace the name of the weapon actors with custom weapons names,
the displayed weapons are still the default virgils weapons!
So,if the virgil default weapons insist to appear,
i thought it must be the skeleton they use-virgil skeleton.
So,i search a little the forum and at last i found virgil biped at hike1's filefront files.
After modfied the biped height to match the custom player's height,
i replaced the custom weapon skeleton with virgil biped,the custom weapon shows up.
For good or bad,i will build the custom characters and weapons according the virgil biped.
Thats because it must be the same number of bones and same bone names with virgil skeleton.
What can it be?-This bug appeared at 0.75A and 0.75B updates.
However,Virgil's default weapons appear even if i replace the name of the weapon actors with custom weapons names,
the displayed weapons are still the default virgils weapons!
So,if the virgil default weapons insist to appear,
i thought it must be the skeleton they use-virgil skeleton.
So,i search a little the forum and at last i found virgil biped at hike1's filefront files.
After modfied the biped height to match the custom player's height,
i replaced the custom weapon skeleton with virgil biped,the custom weapon shows up.
For good or bad,i will build the custom characters and weapons according the virgil biped.
Thats because it must be the same number of bones and same bone names with virgil skeleton.
What can it be?-This bug appeared at 0.75A and 0.75B updates.