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Can we fly in RF???

Posted: Tue Feb 13, 2007 2:55 pm
by psYco
Is it possible to fly in RF? I am thinking of an idea for my games boss fight and i just wanted to see if anyone could think of how it could be possible in RF... I want basically the player to start a level in mid air (i dont want to have to teach the player the player to fly) so basically im wondering if it is possible to (with a pretty basic control setup that would be used for a 3rd person action adventure game) give the player flight? well i think this might be possible but i cant seem to work out how the player just has to be able to fly about and not be affected by gravity basically and also be able to shoot energy (i only mention this cause that means that the mouse cant really be used in flight) anyway i hope this makes sence...

thanks for any advice/ help.

Posted: Tue Feb 13, 2007 3:06 pm
by Juutis
You could make a pawn, disable gravity for it and make it go up/down.
I'm not sure if it is possible with the built-in player, but with a scripted one it can be done.

Posted: Tue Feb 13, 2007 3:37 pm
by psYco
could it be done with the scripted player of yours? im thinking w = forward, s = backward, a = up, d= down, and you would turn around and stuff with the mouse...

Posted: Tue Feb 13, 2007 3:55 pm
by Juutis
Yeah, with some little modifications, yes.

Posted: Tue Feb 13, 2007 4:46 pm
by scott
a simpler way mabe to have the area set up as water but completely invisible, have the swim animation a fly animation and the player moves in the direction the player is looking, its just an idea, might not work.

Posted: Tue Feb 13, 2007 5:15 pm
by Juutis
Great idea!
I think it would work.

Posted: Tue Feb 13, 2007 7:12 pm
by psYco
ooooooo that means less programming! YAY thanks scott! :D

Posted: Tue Feb 13, 2007 11:04 pm
by QuestOfDreams
There's also the LiftBelt entity if you'd rather have high and wide jumps instead of flying...

Posted: Wed Feb 14, 2007 1:14 pm
by psYco
hmmm that sounds good... Ill take note of that, I really want proper flight, BUT the change in gameplay might be difficult to adjust to for the player so mabey that would be the better option. Thanks for mentioning it :D