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Level converting

Posted: Sun Aug 14, 2005 6:33 pm
by Sudi
Simple question is there a (free) way to get a level modelt in a 3d programm into the RF leveleditor or is it simply impossible?
Bcause i made a level in a nother programm, ok its not finished yet but if it is i would like to know a way to get it ingame.
Level shot:
Image

Posted: Mon Aug 15, 2005 1:43 pm
by Dru
I create Quake 3 levels i G-Max. I use Tempest, But that makes them into BSP files.
I read somewhere in the forum you could export them to 3DT files...

Posted: Mon Aug 15, 2005 3:32 pm
by hike1
Go to maple3d.com and get gamebuilder 2.2, I think it
works in GMAX, exports .map files, which RF imports.

Gamebuilder tut at http://terrymorgan.net/download.htm

Posted: Mon Aug 15, 2005 3:37 pm
by AndyCR
it works in gmax, but your model has to be made up of convex shapes for it to work. i would suggest using the gmax nfo/key exporters, then using it as a staticmesh in your level.

Posted: Mon Aug 15, 2005 3:43 pm
by Sudi
i tried the thing with static mesh but its kinda hard then. i made a building which u have to enter ingame but when i make it a static mesh i cant place doors or stuff like that and rfedit pro kinda crshes everytime when i put my stic mesh in there only worldeditor is able to get it ingame.
i will try the builder for gmax.

edit i just saw that plugin is only for max 3 and 4 not for gmax.

Posted: Mon Aug 15, 2005 5:58 pm
by AndyCR
they have a gmax version there somewhere. i used it at one point.

Posted: Tue Aug 16, 2005 12:00 am
by hike1
Next time, spam GOOGLE instead of us.


http://www.google.com/url?sa=t&ct=res&c ... X2YKnKwZsH

Posted: Thu Aug 18, 2005 9:41 pm
by Jay
Milkshape3D has a 3DT exporter.