hi. i have a problem when converting & importing the v_ models into reality factory:
when opening the models in milkshape, the left hand appears about 50 texels behind the other one (i have read somewhere that changing the viewoffset value in weapon.ini will fix the problem, but i have tried with no results (if someone can explain me plz ))
if you could gave me a noob-proof explanation i will ve very pleased
i apologize 4 my bad english
thanks
Counter Strike v_weapon models
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- fps
- Posts: 504
- Joined: Mon Sep 26, 2005 9:54 pm
- Location: in a magical land devoid of hope, happiness, and sanity.
Ive had this probem before, some HL mod models dont have this problem and i try to stick to them but the only way i could fix this problem was by manually move the hand into place in the animation on each frame and set its new position, then you may want to export the animation to an smd sequence and reopen it in your model and check it before exporting it to a mot. trust me it works better.
If you think that this is a pain in the ***, try converting a player model with over 65 animation were at least 40 are bugged out of place. thats like over 100000 key frames i had to move and set by hand.
Thanks,
fps
If you think that this is a pain in the ***, try converting a player model with over 65 animation were at least 40 are bugged out of place. thats like over 100000 key frames i had to move and set by hand.
Thanks,
fps
-
- Posts: 7
- Joined: Thu Jan 25, 2007 12:43 am
thanks 4 the tip i have done this before but i never made the "check" by exporting to SMD, so the anims always were screwed upfps wrote:Ive had this probem before, some HL mod models dont have this problem and i try to stick to them but the only way i could fix this problem was by manually move the hand into place in the animation on each frame and set its new position, then you may want to export the animation to an smd sequence and reopen it in your model and check it before exporting it to a mot. trust me it works better.
i know what to do now thnks