Hint Brushes revisited.

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incenseman2003
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Joined: Sat Mar 11, 2006 11:41 pm

Hint Brushes revisited.

Post by incenseman2003 »

I have never been able to get the hint brush to work to reduce frame rate. I followed the tutorials to the letter and it still didnt work. I used the wireframe and almost all of my level is visable all the time no matter where I am standing in it.

That makes for lousy frame rate.

I found no answer that helped in: http://www.realityfactory.info/forum/vi ... ght=#13195

Is there a way to get the hint brushes to work that the tutorials dont mention?

Do they work at all?

Can someone please explain this to me so that it works?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
hike1
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Post by hike1 »

I have never been able to get the hint brush to work to reduce frame rate
Me neither, I just put a clip plane at 1200? or so and design the level so there's no line of sight that goes beyond 1200 texels, both my demos run fast because of this.

search 'frame rate'

RF FAQ http://terrymorgan.net/rffaq.zip
incenseman2003
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Post by incenseman2003 »

How does one visually measure out 1200 texels in the editor interface of RFEditPro and WorldEdit?
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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Juutis
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Post by Juutis »

In RFEditPro, you should see some information in the bottom of the screen.
Like the size of the grid and stuff.

There are also X, Y and Z coordinates that tell you the mouse position in the level.
So, move the mouse to position 0,0,0 and then move it to 1200,0,0 - that's 1200 texels.
Pain is only psychological.
incenseman2003
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Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Good plan TYVM!!
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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scott
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Post by scott »

i got it to work for me, i had severl corridoors and no doors, i also had a lift going down into a big room frame rate was low but as soon as i but a clip brush in the lift shaft then it was fine.
*GD*
Veleran
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Post by Veleran »

I too use farcilp plane-
Does anone know how much frame drop you have with 30 pawns using genericmonster.s?
hike1
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Post by hike1 »

but as soon as i but a clip brush
A clip brush is a transparent solid brush you
put wherever you don't want the player to go,
like jump out of your terrain level.

A clip plane is invisible but precedes the player wherever he/she goes within a 60? degree
viewing field of vision, (the other 300 are never rendered) everything beyond it isn't rendered.
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scott
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Post by scott »

ahh sorry, i ment hint brush, got confused for a min, sorry :oops:
*GD*
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