I have never been able to get the hint brush to work to reduce frame rate. I followed the tutorials to the letter and it still didnt work. I used the wireframe and almost all of my level is visable all the time no matter where I am standing in it.
That makes for lousy frame rate.
I found no answer that helped in: http://www.realityfactory.info/forum/vi ... ght=#13195
Is there a way to get the hint brushes to work that the tutorials dont mention?
Do they work at all?
Can someone please explain this to me so that it works?
Hint Brushes revisited.
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Hint Brushes revisited.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
Me neither, I just put a clip plane at 1200? or so and design the level so there's no line of sight that goes beyond 1200 texels, both my demos run fast because of this.I have never been able to get the hint brush to work to reduce frame rate
search 'frame rate'
RF FAQ http://terrymorgan.net/rffaq.zip
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- Joined: Sat Mar 11, 2006 11:41 pm
In RFEditPro, you should see some information in the bottom of the screen.
Like the size of the grid and stuff.
There are also X, Y and Z coordinates that tell you the mouse position in the level.
So, move the mouse to position 0,0,0 and then move it to 1200,0,0 - that's 1200 texels.
Like the size of the grid and stuff.
There are also X, Y and Z coordinates that tell you the mouse position in the level.
So, move the mouse to position 0,0,0 and then move it to 1200,0,0 - that's 1200 texels.
Pain is only psychological.
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
A clip brush is a transparent solid brush youbut as soon as i but a clip brush
put wherever you don't want the player to go,
like jump out of your terrain level.
A clip plane is invisible but precedes the player wherever he/she goes within a 60? degree
viewing field of vision, (the other 300 are never rendered) everything beyond it isn't rendered.