here are some examples of what I want:
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So basically I want to make 'fake' skylines, does anyone have an idea how this could be done in RF???
SetSkyTexture(texture);
Define the bmp file used to texture the skydome
Code: Select all
{
Start[ ()
{
SetHeightOrigin(-1000);
SetLandscapeSize(2000);
SetSkyDome(500, 50);
SetSkyTexture("level1sky.bmp");
SetDesiredTriangles(2000);
SetTerrain("flat.bmp", "desert256.bmp");
SetDistanceFromSunFactor(4000);
SetTwilightDistanceFromHorizon(0.6);
SetLocation(920, 10, 16, 23);
SetTwilightColor(255, 101, 114, 255);
SetSkyColor(116, 208, 241, 255);
SetTimeScale(512);
DisableSun(false);
SetSunColor(255, 226, 146, 255);
SetSunScale(8);
SetAmbientLightColor(128, 128, 128, 128);
DisableCloud(false);
UseSkyFog(false);
} ]
Run[ ()
{
SetWindDirection("northeast");
} ]
}