breaking glass
Posted: Wed Feb 28, 2007 2:14 pm
I am having trouble getting a glass window to play an explosion when it is shot and destroyed as a destroyable model.
The window itself dissapears and it plays the sound i gave it. there is an explosion entity in the level on the window but i must have it set up wrong. can anyone show me how to set this up properly?
the windows model name in the level = glassIntCheck
the name of the predefined explosion = GlassShatter
Thanks,
fps
The window itself dissapears and it plays the sound i gave it. there is an explosion entity in the level on the window but i must have it set up wrong. can anyone show me how to set this up properly?
the windows model name in the level = glassIntCheck
the name of the predefined explosion = GlassShatter
Thanks,
fps