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Error Compiling

Posted: Sun Mar 04, 2007 9:05 pm
by Lala
A message pops up when i say compile. It says error compile. This is what it says in my text:
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 21
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 21
--- Remove Hidden Leafs ---
*****************************************
* *** LEAK *** *
* Level is NOT sealed. *
* Optimal removal will not be performed.*
*****************************************
--- WriteLeakFile ---
Occupied : 17
Occupied : 16
Occupied : 14
Occupied : 13
Num Points : 7
Pos1 = 4
Pos2 = 92
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.
Please help me

Posted: Sun Mar 04, 2007 9:29 pm
by Jay
It says that your level is not 'sealed'. That means, you can look from inside out to the 'void'. A sealed level is a level you could put under water and no water would leak in.

As a workaround (if you cannot find the leak) you could put hollow box around the level. That normally works.

BTW, welcome to the forums! :D

Posted: Tue Mar 06, 2007 2:06 am
by Lala
I can see the leak but i don't know how to fill it
If you know how please tell.
Thanx

Posted: Tue Mar 06, 2007 3:26 pm
by shadow
If you can see the leak then click on the section of wall, press the "L" key(scale) and drag the line so it touches the the next floor, which should get rid of your leak.
You may have to zoom in to make sure the lines are touching each other.

If you still have trouble, then put a large hollow box around your level as Jay had suggested .
This isn't the best way, but is ok for people just starting out.

Posted: Tue Mar 06, 2007 8:49 pm
by Jay
Yes it's not the best solution but sometimes even i use it because sometimes weird thinghs seem to happen that produce leaks even when they aren't really there...