well, i have an idea for weapon inaccuracy, it works with bugs, but i need to find the player's weapon and self.player_weapon
doesnt seem to work or im doing it wrong
finding player's weapon
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
finding player's weapon
Herp derp.
You know, you should put some more info on these posts. It's impossible to tell what's wrong all you say is "self.player_weapon doesn't seem to work". For example, you could add how you are trying to use it. Or is the script running OK? Is there anything in the log? Posting the whole script wouldn't hurt anyone, either...
And yes, self.player_weapon should work. It returns the slot of the currently armed weapon (0,1,2,3...).
And yes, self.player_weapon should work. It returns the slot of the currently armed weapon (0,1,2,3...).
Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Code: Select all
{
moved [false]
moved1 [false]
moved2 [false]
mouseright_pressed [false]
Spawn[ ()
{
Console(true); //Turns on debug
Gravity(false); //No grav
SetNoCollision(); //No collision
HideFromRadar(true); //uh... speaks for itself
BoxWidth(20); //width of bounding box
LowLevel("Setup"); //LowLevel commands to setup
} ]
Setup[ ()
{
self.ideal_pitch = self.camera_pitch; //face player dir
self.ideal_yaw = self.player_yaw;
ChangeYaw();
ChangePitch();
self.think = "Idle"; //to IDLE!!
} ]
Idle[ ()
{
self.ThinkTime = "0.1";
clearkeys();
PositionToPlayer(0, 0, 0, true, true);
if((self.player_weapon) = 2)
{
if(self.lbutton_pressed and (moved = false) and (moved1 = false) and (moved2 = false))
{
switch(random(1,3)) // play 3 different movements omg
{
case 1
{
PlayerToPosition(5, 0, -5, true);
moved = true;
}
case 2
{
PlayerToPosition(-4, 5, -4, true);
moved1 = true;
}
case 3
{
PlayerToPosition(6, 0, -6, true);
moved2 = true;
}
}
}
}
} ]
clearkeys[ ()
{
if(moved = true)
{
PlayerToPosition(-5, 0, 5, true);
moved = false;
}
if(moved1 = true)
{
PlayerToPosition(4, 0, 4, true);
moved1 = false;
}
if(moved2 = true)
{
PlayerToPosition(-6, 0, 6, true);
moved2 = false;
}
if(self.lbutton_pressed = false)
{
moved = false;
moved1 = false;
moved2 = false;
}
if(self.rbutton_pressed = false)
{
mouseright_pressed = false;
}
} ]
}Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
There is a variable called self.player_animation. You could name all your crouch animations crouch_idle, crouch_shoot etc, and then check
Code: Select all
if(LeftCopy(self.player_animation,6) = "crouch")Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA